An unofficial sequel to the original Metal Gear
for the NES. Three years has passed since the Outer Heaven incident. FOX-HOUND has gained intelligence that an unknown terrorist group has seized a remote facility containing mass-produced Metal Gear tanks, as well as a new Metal Gear prototype which was under development. The newly-promoted Lt. Solid Snake is called back into action to infiltrate the terrorists' base with the help of two FOX-HOUND rookies, former marine Nick Myer and navy intelligence agent John Turner.
The player once again assume the role of Snake. The objective is similar to the previous game, as the player must avoid any kind of visual contact (even moreso than the first game), while collecting weapons and equipment on-site. There is a greater variety of areas such as a jungle, a warehouse, a train, a couple of prisons and even a cargo ship containing the mass-produced Metal Gears. The player must also overcome new traps such as searchlights, soldiers in gyrocopters, door-sealing devices and even suicide bombers. The player must also interrogate captured enemy officers by injecting them with a truth serum to increase their rank, in addition to saving hostages like in the first game. Side-scrolling areas are also included in addition to the main overhead game, where the game takes a more action-oriented route (while still maintaining the stealth premise).
- "Metal Gear II" -- Common title
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The first and so far only Metal Gear game that wasn't designed nor produced by the series' creator, Hideo Kojima. After the success NES version of the first game had in the US, Konami decided to do a sequel specifically for the western market in mind. The game was developed by a team within Konami's Famicom division and the developers used the original MSX version of the first Metal Gear (instead of the NES port) as the basis for their sequel. Hideo Kojima wasn't interested in doing a sequel himself, since the original MSX version didn't sell very well in Japan. However, the lead programmer of the Snake's Revenge team met with Kojima at a train. The two became acquainted and eventually the undisclosed programmer revealed the development of Snake's Revenge to Kojima, saying that although "(he) was a fan of the first Metal Gear", he wanted Kojima to do a "true Snake game" himself. When he arrived home, Kojima began working on the first draft of what would become the true MSX sequel to Metal Gear, titled "Metal Gear 2: Solid Snake".
Although, Snake's Revenge is no longer considered part of the official Metal Gear series, it's arguable that without it, the rest of the Metal Gear series might had not even existed. In an interview with journalist Steven Kent, when Kojima was asked about Snake's Revenge, he said that "(Snake's Revenge) was faithful to the Metal Gear concept" and that he "enjoyed it".
This entry to the MobyGames database was contributed by Kartanym (10796)
on Sep 30, 2002.