An unofficial sequel to the original Metal Gear
for the NES. Three years has passed since the Outer Heaven incident. FOX-HOUND has gained intelligence that an unknown terrorist group has seized a remote facility containing mass-produced Metal Gear tanks, as well as a new Metal Gear prototype which was under development. The newly-promoted Lt. Solid Snake is called back into action to infiltrate the terrorists' base with the help of two FOX-HOUND rookies, former marine Nick Myer and navy intelligence agent John Turner.
The player once again assume the role of Snake. The objective is similar to the previous game, as the player must avoid any kind of visual contact (even moreso than the first game), while collecting weapons and equipment on-site. There is a greater variety of areas such as a jungle, a warehouse, a train, a couple of prisons and even a cargo ship containing the mass-produced Metal Gears. The player must also overcome new traps such as searchlights, soldiers in gyrocopters, door-sealing devices and even suicide bombers. The player must also interrogate captured enemy officers by injecting them with a truth serum to increase their rank, in addition to saving hostages like in the first game. Side-scrolling areas are also included in addition to the main overhead game, where the game takes a more action-oriented route (while still maintaining the stealth premise).
- "Metal Gear II" -- Common title
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The in-game dialogue in the NES version of the first game was translated by Konami in Japan, whereas the NES version's instruction manual was written by a writer Konami had in their US division, which were in charge of packaging and distributing their games. Konami of Japan had almost no editorial supervision over what the writer wrote in his manuals. Because of this, the writer would try to make his manuals as "humorous" as possible by taking any liberty with the game's plot. In the manual, the reader is led to believe that a middle-eastern terrorist named Vermon CaTaffy is the bad guy in the game and that Snake's commanding officer is named Commander South. However, no such names are featured in the game's dialogue. In the actual in-game plot, the main villain's identity is intentionally kept a secret to the player since the eventual plot twist has the player's commanding officer (Big Boss) turning into a traitor by revealing himself to be the leader of the terrorists. The writer of the NES manual (intentionally or not) ignored this plot twist by making a made-up villain that's not featured within the game. Snake's Revenge, the "American" sequel to Metal Gear also suffered from a similar localization treatment. Snake's Revenge was actually a Japanese-made sequel to Metal Gear made with the western market in mind. At the time the game was made, Kojima wasn't planning on doing a Metal Gear himself. As a matter of fact, Kojima wasn't motivated enough to work on an actual sequel himself until he learned about Snake's Revenge from one of the game's programmers, who encouraged him to make a true sequel himself. Snake's Revenge continues the plot established in the first Metal Gear for the MSX and NES and even has an appearance by the actual Metal Gear mecha (which was replaced by a Supercomputer in the NES port of the first game). In the in-game plot of Snake's Revenge, the player is sent to neutralize a terrorist group from an undisclosed hostile nation who are developing a new Metal Gear prototype. Like in the first game, Big Boss is revealed to be the eventual bad guy, who has survived the events of the first game after getting cybernetic implants. In the manual, Big Boss is never mentioned and another made-up villain by the writer+ (Higharolla Kockamamie) is described in the storyline. The Snake's Revenge has even more banal attempts at humor, by describing one of the characters to be "related to Ginger from Gilligan's Island". The writer of KoA's manuals did the same thing with several other Konami games, including Bayou Billy, Contra and Life Force, where liberties were taken with the manual for "humor" without any consideration of what the original designers intended.
This entry to the MobyGames database was contributed by Kartanym (10796)
on Sep 30, 2002.