Snare (Commodore 64)

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Description

The rich André Thelman used the last years of his life to build a deadly maze with 20 levels. Whoever passes it will find a valuable item at the end - and of course the protagonist wants to grab it. The player takes control of a boat with the one and only goal to find the correct teleporter to the next level. The boat has the ability to jump over holes and use a gun to shoot at robots which try to harm it. These robots come in multiple variants with different behaviour.

Progress is made more difficult by switch puzzles and special tiles, like ones which prevent the ship from turning around. Power ups like a level skip or extra lives can be picked up inside the levels, but they disappear after a short time. However, the picked up symbols don't get activated before finishing the current level. When the ship turns around, the whole level flips around it.

Screenshots

Snare Commodore 64 Avoid obstacles.
Snare Commodore 64 How to read your info bars.
Snare Commodore 64 Fell down a hole.
Snare Commodore 64 Loading screen.

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Critic Reviews

ACE (Advanced Computer Entertainment) Jan, 1990 825 out of 1000 82
The Games Machine (UK) Jan, 1990 81 out of 100 81
Power Play Feb, 1990 54 out of 100 54
ASM (Aktueller Software Markt) Jan, 1990 5.4 out of 12 45

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Patrick Bregger (133511) added Snare (Commodore 64) on Jan 01, 2012