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The 7th Saga (SNES)

Published by
Developed by
Released
Platform
66
MobyRank
100 point score based on reviews from various critics.
3.5
MobyScore
5 point score based on user ratings.

User Reviews

I wasn't overly excited about it. Tarzan Dan (23) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall MobyScore (16 votes) 3.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Power Unlimited
De meeste echt goede RPGs, met name Chrono Trigger en Final Fantasy III, zijn nooit in Europa uitgekomen. 7th Saga echter wel en hoewel die niet zo briljant is als de twee eerder genoemde games, is het een fantastisch spel.
88
Game Players
Another sprawling RPG from Enix, this one distinguishes itself because the game follows slightly different paths depending on which of the seven characters you choose - adding unheard of replay value!
85
Total! (Germany)
Also ein Rollenspiel von der Stange? Mitnichten, denn das Softwarehaus „Enix“ hat einiges drauf, was Spiele wie „Soul Blazer“ oder „E.V.O.“ beweisen. Neben dem guten Soundtrack besticht das Game vor allem durch sein interessantes Magiesystem mit originellen Zaubersprüchen für den geneigten Magier und seine optische Gestaltung: In der Vogelperpektive reist Ihr durch die Gegend, sobald es zu einem Kampf kommt, dreht sich das Bild in eine 3D-Perspektive, in der Ihr Euer Können unter Beweis stellen könnt – je nach Situation gegen einen oder mehrere Gegner oder in Zusammenarbeit mit einem mehr oder weniger loyalen Mitarbeiter.
76
Electronic Gaming Monthly (EGM)
The best thing about this RPG is you can play it repeatedly and never get the same game twice! The non-linear game play and excellent Mode 7 sequences make this the RPG to get. Soul Blazer fans should take a look.
70
GamePro (US)
If you're a connoisseur of RPGs and don't mind incessant combat, you'll want to have this game in your collection. However, Enix may want to think twice before creating an Eighth Saga.
68
Mygamer.com
In the pantheon of classic RPG games, The 7th Saga stands out as one of the more memorable titles for the SNES. In 1993 it was one of the first RPG's to use Mode 7 graphics, as demonstrated with a revolving camera angle used in the middle of battle, where the camera would turn to face whatever enemy the main character was attacking as opposed to the more popular Final Fantasy model of having enemies on one side of the screen and the heroes on the other. It utilizes a unique random enemy encounter system where enemy positions would show up as moving dots on a mini-map. It has a myriad of unique and colorful looking enemies and took full advantage of the SNES 256 colors in bringing them to life. Unlike other RPG games for the SNES when it was released, the enemies in The 7th Saga aren't still life drawings but actually animated creations in combat. These features make The 7th Saga more distinguishable from some of its contemporaries.
65
Jeuxvideo.com
The 7th Saga est un jeu de rôle on ne peut plus classique. Le titre possède cependant une certaine âme grâce à des idées propres et un monde vraiment cohérent. Malheureusement, de par sa difficulté exacerbée et son manque de rythme, le jeu devient vite lassant. Au point qu'on préfère largement jeter l'éponge par manque d'intérêt en dépit d'un final pourtant réussi.
65
GameCola.net
So, overall, it’s a real tossup. If you want a hardcore game that will provide a good challenge, it can actually be pretty fun. There’s always been something about the game that’s kept me playing it, even if I’ve only beaten it once. However, if you like your games to “be fun,” “have a story,” or “not cause you to throw your controller at the TV,” you’re better off looking elsewhere. At least most Wii games have two out of three.
62
Mega Fun
Eigentlich ist Enix für innovative Spielideen bekannt, aber bei The 7th Saga war ich doch ein wenig entäuscht. Die technische Seite ist einwandfrei, vor allem die Mode 7-Kampfszenen und der tolle Sound (meisterlich!) gefielen mir besonders. Der Spielablauf ist mir allerdings ein bißchen zu hektisch, da einfach zu viele Kämpfe vorkommen, und das obwohl man die Feinde durch die Kristallkugel frühzeitig sehen kann und theoretisch ausweichen könnte. Außerdem dauert es mir zu lange, bis man eine richtige Party zusammen hat. Dafür sind die Dungeons ziemlich umfangreich und komplex, was wieder positiv zum Spielspaß beiträgt. Seid Ihr also RPG-Fanatiker und sitzt seit langem auf dem Trockenen, lohnt sich das Modul insgesamt doch.
50
Legendra
Malgré ses bonnes idées, la liberté relative et sa bande-son réussie, 7th Saga pêche par un gameplay assez limité et une difficulté très mal dosée, suivant une courbe gaussienne inversée. Un RPG moyen dont on peut se passer sur un support bien fourni en RPG cultes.
40
HonestGamers
And, as I’ve said before, the game didn’t do enough with what could have been its greatest asset — the competition between characters to collect the runes. When all seven heroes are generic RPG character templates, it’s hard to care about their mission AND when there is hardly any actual interaction between them, the whole concept seems rather pointless. No, The 7th Saga isn’t a horrible RPG, but it lacks the sufficient backbone and soul to make it particularly appealing for many players other than those who relish tirelessly leveling up in order to overcome mammoth obstacles.
30
HonestGamers
Even on a system renowned for its expansive library of RPGs, successfully completing The 7th Saga is an unforgettable experience. Unfortunately this is solely due to its patently unfair difficulty, because the generic dungeons, incomprehensible abbreviations, and skeletal excuse for a plot would likely put everyone to sleep if all the random encounters weren't straight out of their darkest nightmares.