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Fudgy controls don't stop Actraiser 2 from topping its predecessor with more elaborate graphics and some of the most gruesome side-scrolling enemies ever.
Electronic Gaming Monthly (EGM)
From the opening music, reminiscent of the original ActRaiser, you just know this game is going to be special, and ActRaiser 2 didn't disappoint. Everything in this game is exceptional - from the hauntingly beautiful music to the graphics - this is a game you'd be proud to add to any collection.
Dieses Modul ist ein Spiel für Leute mit einer unglaublich sensationellen Reaktion oder für diejenigen unter Euch, die sich mit den immer gleichen Prinzipien solcher Spiele gut auskennen, Muster im Spielablauf analysieren und anschließend für sich zu nutzen verstehen. Sieht man nämlich mal von deftigen Schwierigkeitsgrad ab, gibt’s an Actraiser 2 nichts zu rütteln, denn die Aufmachung gehört zum besten, was man bis dato auf dem SN gesehen bzw. gehört hat: Grafik, Sound und Spieldesign sind dermaßen fantastisch, daß sich die Konkurrenz um die zukünftigen Projekte der hochgradig kreativen Enix-Programmierer ernsthafte Sorgen machen sollte.
The sequel to one of the first SNES games is as good as the first. The "Sim Village" aspects of the original are missing, but demon-infested action stages are top notch.
ActRaiser 2 is not as good as the original game – the loss of those Civ scenes is a hefty blow. But the addition of some very smart allusions to medieval religious texts and apocryphal storytelling is more than welcome. Plus, the art and music? Wow. While you definitely should score the original first, this is still a solid addition for your SNES collection and a real testament to the artistry prevalent in the 16-bit generation. Polygons are sometimes such a crutch.
This game should have had the simulation in it, like the original. Actraiser 2 just isn't solid enough to stand on its own as an action game. The graphics were very good, however there was quite a bit of flickering. the music was as excellent as it was in its predecessor. Gameplay is where this game suffered. Your character was very hard to control, and to make things worse the collision counter was off. The general difficulty was very hard. The game became a chore very quickly. I believe Enix should stick to making RPG's and Action/RPG's.
Bleibt also festzuhalten: Mit ActRaiser 2 finden wir ein grafisch opulentes Actionprogramm der Gattung „Hack&Slay“ vor, das herrlich widerliche Kreaturen und einen fast schon filmreifen, dramatischen Sound bietet, aber von spielerischer Sicht her sowohl zu abwechslungslos als auch viel zu schwierig ist.
The bottom line is that Actraiser was fun because it offered something new and original. When you take away that originality you're left with a very uninspiring game that's way too difficult to get any type of enjoyment out of. Even if you're one of the people that always wanted Actraiser to be 100% side-scrolling levels, you're still going to be very dissapointed with the half-hearted effort Enix put into this game. If you're looking for a challenge, you wont find a much harder platformer, as this game will throw everything including the kitchen sink at you. Actraiser 2 has a lot of potential that pretty much goes down the toilet once you press the "start" button.
Many people will undoubtedly be impressed with the sound and the graphical content but underneath it all lies a fairly simple, albeit difficult game to play. It’s a real shame, isn’t it? Potentially one of the biggest games of the year reduced to just a simple platform hack ‘em up.
The Video Game Critic
Actraiser 2 is one of a kind. I can't quite recall playing a game that looked so good but played so bad.