User Reviews

The first God-game for the Super Nintendo is arguably still the best. keith jones (5) unrated
A dull simulation game and an okayish platformer tie neatly together for a surprisingly entertaining experience. J. P. Gray (120) 4 Stars4 Stars4 Stars4 Stars4 Stars
Time can be cruel... Mark Whelan (3) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
Swords and Sorcery and Awesomeness Andrew Douglas (10) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
One of the best SNES titles - Two games in one uclafalcon (270) unrated

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (58 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Jan 24, 2003)
The wonderful classical score reminded me of Zelda; very elegant and pleasant to listen to. I have to give Actraiser a lot of credit for being two fine games intermingled into one superb package.
Video Game Den (Dec 16, 2007)
Actraiser is a delightful game and it doesn't fail to impress. It is reminiscent of the good old days of addictive, fun and simple gameplay. It cleverly welds together two different genres and, despite being simplified compared to other bigger games, still brings the right amount of ingredients to take the style to a new ground.
100 (May 25, 2008)
Technisch ist "ActRaiser" trotz seines Alters immer noch sehr bemerkenswert. Die Grafik ist schön bunt und sehr detailliert, der Soundtrack bombastisch und die Spielbarkeit nach wie vor vorzüglich. Ich kann es bedenkenlos als eines der Vorzeigespiele für das Super Nintendo bezeichnen. Ich habe es schon öfters durchgespielt, vor kurzem erst auf meinem Super Famicom, und es hat mich immer wieder von neuem in den Bann gezogen. "ActRaiser" ist absolut göttlich! Kein Super Nintendo- bzw. Super Famicom-Fan sollte sich dieses Spiel entgehen lassen!
The old saying goes 'gobsmacking audiovisuals do not a good game make', but Actraiser mixes absolutely stunning graphics and sound with a game so addictive, you'll want to play it again and again. A special mention must go to the stunning movie-score-like incidental tracks which really do get the old adrenalin pumping! As Rich has said, the similarities of this to Populous and Sim City are somewhat obvious, but that's no bad thing by any means - the addition of some absolutely awesome arcade sequences only go to enhance the game further. Be warned, however - this sucker is tough, and will take a heck of a lot of practice to complete, but even so, Actralser is a brilliant title that Super Famicom owners will go absolutely nuts over.
Mean Machines (Apr, 1991)
At first glance, this looked like a Populous rip-off with its "control your minions" idea. Once I studied the game in more depth, its great playability came apparent. The arcade sections are fantastic, and feature the best music ever heard on a console or computer and offer a challenge that's tough without being dispiriting. The graphics are also outstanding, especially in the final showdown. The strategic element works well, although it may put off some people - they'd be silly to miss a game of this quality. If you've a Super Famicom, this MUST be your next purchase!
Retrogaming History (Jun 02, 2008)
Actraiser è un gioco estremamente particolare e originale, con una trama e un concetto di base semplici ma curati sotto tutti gli aspetti. Prese singolarmente le due tipologie di gioco non sono il massimo nei rispettivi campi, ma l'arma vincente del titolo è proprio prendere una struttura in stile Sim City, ambientarla in un universo a metà tra il realistico e il fantasy e introdurre delle parti di gioco in cui siamo chiamati a prendere fra le mani il destino del mondo piuttosto che affidarci sempre e soltanto ad impersonali menù, che comunque tanto impersonali in questo caso non sono, dato che avremo sempre a fianco il simpatico angioletto. L'unica pecca è che a volte le sezioni piattaformiche come grafica e gameplay sono un po' sottotono, e il finale ricorre all'abusato trucco del ritorno dei boss, ma per il resto di rado essere un dio è stato così appagante e divertente.
This game is the perfect melding of Populous and Castlevania, with strategy segments that lead into incredibly detailed action sequences. The building sections are straight-forward enough and while the battle scenes lack power-ups, the detail in animation and sound is amazing.
Video Games (Sep, 1991)
Zusätzlich werden den momentan nicht sehr verwöhnten Super-Famicom-Besitzern ausgiebig spielerische Feinheiten geboten. Wer hier nicht mit gehöriger Portion Taktik vorgeht, überlebt weder die Actionsequenzen, noch kommt er bei der Besiedelung weiter. Die ungewöhnliche Mischung aus knallharten Actionsequenzen und dem anspruchsvollen “Bevölkerungsmodus“ sorgt für tagelange Spannung.
Total! (Germany) (Aug, 1996)
Wem das langwierige Aufpäppeln der Anhänger zu zeitaufwendig ist, der kann im Action-Modus auch sofort zu den kämpfen mit den recht kernigen Obermotzen übergehen. Besonders in diesen Sequenzen kommen die Enix-Qualitäten voll zur Geltung: Beeindruckende Hintergrund-Grafiken und hervorragend animierte Gegner erfreuen das Auge, allerdings kommt auch das Ohr nicht zu kurz: Für den atmosphärischen Soundtrack sorgte Yuzo Koshiro, der unter anderem auch durch seine Leistungen in der Sega-Welt zum renommiertesten Musiker der Videospiel-Szene wurde. Im nahtlosen Zusammenspiel führen die einzelnen Komponenten dazu, daß „ActRaiser“ bis heute nichts von seinem Reiz verloren hat. Wer sich also seinen Platz auf dem Olymp sichern will, der sollte sich sofort in Richtung Flohmarkt oder TOTAL!-Börse auf den Weg machen.
85 (Aug 19, 2010)
ActRaiser se démarque des autres jeux par ce subtil mélange d’action et de gestion qui se marie parfaitement. Il servira d’ailleurs de base aux futurs jeux du studio Quintet, qui reprendra plusieurs fois ce thème de divinité et de création. Il est tout à fait possible que la difficulté parfois exacerbée en rebute quelques-uns, due aussi à une jouabilité parfois trop raide. Il serait pourtant dommage de passer à côté de ce titre devenu culte, enchanteur à souhait et faisant partie des plus grands hits de la Super Nes.
84 (Jul 29, 2007)
Un título que no debería faltar en la estantería de todo poseedor de la consola o aficionado tanto al género como a la propia compañía.
Defunct Games (Nov 18, 2013)
While not as deep and involving as it would have you believe, ActRaiser remains a solid action game. Unfortunately, the experience is marred by sluggish controls and a story that is far too brief. There's also a difficulty spike right at the end that will send many controllers flying. Problems aside, ActRaiser does an excellent job of telling a religious story while never being preachy.
Gaming since 198x (Nov 26, 2010)
Il y a tout juste vingt ans que la Super Famicom est entrée dans nos cœurs. Actraiser fut un des tous premiers jeux et parmi les plus originaux de la console. Et sa musique reste toujours aussi mémorable.
80 (Jan, 2008)
Overall, and because it's almost 2 a.m., this game is fucking awesome to those of us old enough to vote, even though the kids won't understand why its so great. Oh, umm...and, it's a sterling example of that old philosophy that "ANY idea can work if" blah blah, etc.
ActRaiser combines side-scrolling action with world-building strategy set within a fantasy realm. As a deity called The Master, your task is to overthrow evil forces by reclaiming your land and amassing a population of followers. Action sequences allow you to possess a warrior statue, using its sword and magical attacks to destroy evil in six lands, while the simulation mode consists of clearing out deserts or swamps, constructing cities, and keeping their populations safe. While neither mode is the height of its respective genre, the unique combination and a beautifully orchestrated soundtrack result in an engrossing and enjoyable adventure.
Megablast (1993)
Alles in allem haben wir es hier also trotz kleiner Detailmängel mit einem höchst stimmungsvollen Genre-Mix zu tun, optisch toll anzusehen, akustisch eine Wucht und motivierend bis in die Schwertspitze — kurzum, ein echter Klassiker!
IGN (May 30, 2007)
From the NIV, Genesis 27:40 – "You will live by the sword and you will serve your brother. But when you grow restless, you will throw his yoke from off your neck." ActRaiser's 13 platforming stages let you live by the sword, bringing not peace, but destruction to the forces of The Evil One (and saving you from growing restless with its six genre-shifting town simulation levels). You'll never feel like there's too much action or too much sim – the unique category clash of side-scrolling and simulation keeps things fresh for hours, giving you a break from each style of design by bouncing back into the other. ActRaiser's an innovative and intriguing blend, and it's definitely worth a look.
Play Time (Jan, 1993)
Die Strategiesequenzen sind gut spielbar, grafisch ganz passabel, jedoch sehr monoton, Mehr als ein netter Zeitvertreib zwischen den netten Actionsequenzen sind sie allerdings nicht. Es ist zwar sehr lustig, mit seinem Engel über die Landschaft zu flattern und Monster per Pfeil und Bogen abzuschießen, doch auf Dauer wenig aufregend. Die Actionsequenzen bieten sogar äußerst schöne Grafiken und sind technisch gut gelungen. Das Scrolling ist ruckelfrei und die Steuerung exakt. Am Gameplay ist allerdings nicht allzuviel gefeilt worden. Die Endgegner verhalten sich stupide und sind dennoch fast unbezwingbar. Am meisten verzauberte mich während des Spielens allerdings der phänomenale Sound.
Legendra (Jan 10, 2010)
Actraiser a été et reste un jeu culte, même si l’arthrose commence à le ronger. À essayer, ne serait-ce que pour ses musiques et le plaisir d’être un dieu tout puissant.
HonestGamers (Oct 26, 2012)
ActRaiser was eye candy when it first came out and that may have blinded me to its failings to some degree. While I remember not thinking it was a game with a lot of replay value when I first played it, I still thought it was a really good title; but now, I can't say that. It's adequate and doesn't really do anything wrong, but I find it hard to recommend as anything more than a curiosity -- a mesh of different genres that could have been so much more.