The Adventures of Dr. Franken (SNES)

The Adventures of Dr. Franken SNES Title Screen


Published by
Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (4 votes) 2.6

Critic Reviews

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Game Players
Help green-skinned Dr. Franken search the world for pieces of his robot girlfriend. DTMC targets younger players, but they're the ones most likely to be frustrated by it's lack of a password feature.
Super Play Magazine UK
Collecting bits of Bitsy becomes incredibly repetitive after several levels, despite some attempts to inject variety into the proceedings (the New York docklands level requires you to operate a crane to retrieve your paramour's parts). At no time does it ever rise above the level of spotting a switch and throwing it to see what it does. The kicks and punches are sluggish to operate if you're moving fast, so the sensible player takes everything at a zimmer-frame pace. Sometimes it's a little unfair in this respect, and will have you cursing in disbelief as you're killed by a space-hopper that you chose to attack (although the lack of continues prevents you, fortunately, from finishing the entire game in a weekend). Dr Franken really isn't very engaging, and the imbecilic expression on the monster's face when he dies doesn't exactly leave me clamouring for more. Call me a junkie if you like, but I prefer my games to have Class A addiction.
Total! (Germany)
Ansonsten trifft der Begriff „quälen“ den Nagel auf den Kopf. Ruckzuck sind alle der anfangs drei Leben futsch, und dann kommt das böse Erwachen. Paßwort? Save-Funktion? Wenigstens ein Continue? Mitnichten – Franky fängt immer wieder von vorn an. Aber nicht lange. Ohne Engelsgeduld, dem goldenen Nintendo-Blitzfinger oder dem richtigen Action-Replay-Code weicht der Spielspaß schnell dem großen Frust. Keine Empfehlung!
Mega Fun
Elite Systems, das sind doch die Jungs, die mit Striker meinen geregelten Tagesablauf sabotiert haben. Und auch Dr. Franken macht zuerst keinen schlechten Eindruck. Hübsche Cartoon-Grafiken und aktzeptabler Sound lassen schnell Blut lecken. Doch schon bei der ersten Feindberührung gibt‘s Ernüchterung. Franky hat keine Sekunde Zeit, um die Wunden zu lecken, sondern seine Energie läuft gnadenlos aus. Außerdem rennt und hüpft man oft Ins Ungewisse und kann meist gar nicht anders als eingehen. Da netterweise weder Continues oder Passwörter zur Verfügung stehen, darf man immer wieder von vorne beginnen. Schade um ein ansonsten passables Jump‘n Run, das aufgrund des harschen Schwierigkeitsgrades zur Lebensaufgabe wird.