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Art of Fighting (SNES)

64
MobyRank
100 point score based on reviews from various critics.
3.3
MobyScore
5 point score based on user ratings.

User Reviews

A Game of Give and Take... Lawnmower Man (140) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall MobyScore (8 votes) 3.3


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Power Unlimited
Karateheld Ryo gaat op pad om zijn zus Yuri uit de handen van Mr. Big te bevrijden. Waanzinnig goed vechtspel met talloze special moves en de mogelijkheid de spirituele kracht van je tegenstanders te verminderen met pesterijen.
89
Nintendo Magazine System UK
To make room for the zooming function and the huge sprites, a lot of detail has been taken out of the backgrounds, and the music, once echoing and smart, is now a bit weedy, but the playability is all there. If you're bored of Turbo and Kombat, Art of Fighting is the next place you should be looking for punching thrills.
80
GamePro (US)
Art of Fighting is the latest Neo Geo arcade classic to make the jump to the SNES. Although not as deep or strategy-intensive as Street Fighter II and Mortal Kombat, this fighting game is pugilistic poetry if you get the moves down and the timing right.
56
Super Play Magazine UK
It's in two-player mode that the good old console punch-up really comes into its own, but Art Of Fighting disappoints once more. It's dull, unbalanced, occasionally nonsensical, and there are some real problems with the feel of the game. The controls aren't entirely intuitive, and even when you've learnt a couple of special moves they can still seem unpredictable. It's also far too easy to pin an opponent in a corner where they can do nothing but hold down BLOCK and wait for you to give them a break. I have grave doubts about the game's engine, and office playtesting was unusually difficult as nobody could be bothered to play more than a couple of games against each other. Takara has made numerous forays into the field of the beat-'em-up, but this latest venture hasn't greatly improved on any of its previous efforts. Perhaps it's time for a complete rethink? Please?
55
Total! (Germany)
Die satten sechzehn Megabitchen hätte Takara wirklich besser nutzen können. Statt dessen wurde die Chips einfach bis obenhin mit Grafik und Sound vollgepumpt und das Gameplay darüber vernachlässigt. Das Fazit: Holt Euch lieber “Street Fighter II – Turbo“ oder notfalls auch „Mortal Kombat“.
50
All Game Guide
The music is big and loud, but gets repetitive after extended play, and the sound effects, especially the voices, seem somewhat muffled. The graphics are probably the best part of this game, showing off nicely shaded characters and an overall look comparable to some of the best fighting games out there. If getting a Neo-Geo is cost-prohibitive, and you simply must have a copy of Art of Fighting, you shouldn't be too disappointed with this version of the game.
30
Pixel-Heroes.de
Ach ja, da war noch was: SNES-Konvertierung gab´s auch. Hatte kleinere Sprites mit immerhin dreistufigem Zoom (weswegen diese Version nicht einmal den Hingucker-Bonus des NG hatte), spielte sich genauso übel, ebenfalls 3 Punkte. Wobei... ich geb´s ja zu, auf´m SNES hatte ich AoF richtig viel gespielt. Lag aber eigentlich nur daran, dass es damals zeitweise noch nicht soooo viel Auswahl an Prüglern gab, wie es meiner damaligen Sucht nach diesen Dingern genüge getan hätte. Ändert aber auch nix an der nicht vorhandenen Qualität.