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SummaryDo you like the hair?
The GoodThe Good: Being a huge RPG fan, and having played many RPGs, Chrono Trigger takes the honors of being one of my favorite all-time RPGs. There are so many aspects of the game that leave gamers playing for hours on end. The storyline is incredible, and non linear events can lead to twelve unique endings, giving this game an amazing replay value. And if you'd like to see more endings, the New Game + feature allows you to start the game again -- with your old stats and items from your previous game. The replay value combined with the ever-building storyline creates a formula that makes this RPG so addictive.
In turn, the musical score is absolutely beautiful, so much in fact that you'll find yourself buying the soundtrack. It fits the mood of the scenarios in the game so perfectly that you won't have a problem with it at all. I'll recommend the soundtrack to players of the game and those wanting to get into it alike.
Usually, I'm not one to pay much attention to graphics -- I'm all for story, music, artwork, and game play. However, the graphics were so stunning that I could easily forget I was playing a SNES game. Squaresoft pushed the capabilities of the SNES so far that the graphics looked almost 32-bit when it came to some spells and the final boss fight.
The gameplay was pretty good, the controls were easy to get into. Also, the battle system is simple to operate, and can be used with a lot of strategy. Instead of having set positions in battle as such as in any one of the Final Fantasy titles, the characters get to move around on the battlefield. You get to use the postitions and ranges to your advantage, for example, toasting a ring of enemies around you. Experience was done well, and was easy to come by. Although the game tends to get a bit easy for die-hard RPG gamers, it's still a great gameplay nonetheless.
The BadNothing. Nada. Nanimo. The game is THAT good.
The Bottom LineSquaresoft and Toriyama Akira did such an excellent job, kudos to them!
If you've picked this baby up, tell people to leave messages at the door; you might be playing this one for a while.