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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||4.8|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.8|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||5.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||5.0|
|Overall MobyScore (6 votes)||4.7|
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I must tell you, I prefer the more serious fighters, SF2, Samurai, Darkstalkers, etc...But taken as something new and different. I have to give C2 high numbers. Interplay has done their homework and made a fast, well balanced fighter. I'm impressed. Besides the excellent control, C2 has amazing graphics and great samples.
Alles in allem hat C2 an Flair eingebüßt und bietet außer geänderter Grafik, neuen Fightern und Moves nichts wesentlich Neues. Es ist für Kinder geeigneter als Street Fighter & Co., aber der Charme des ersten Teils ist leider verlorengegangen.
Fast action and good combos don't always make for the best fun around. Claymaniacs will definitely want to add this game to their library, as will casual fighting fans. But true-goo gamers might find that MK II is a better bet for the bucks. Clay Fighter 2 is just too sticky for some people.
The backgrounds here are darker and less cartoony, the moves seem much more vicious, and even the addition of goony-looking combatants (including a giant banana) doesn't compensate for the feeling that the original game was much more fun.
Video Games & Computer Entertainment
There's a lot to like in C2: Judgement Clay - the colorful graphics, the combos, the voices - but there's also a lot to be desired. Why are there no throws, no holds, no distinctly different "boss" characters, no "claytalities"? A conditional recommendation for this one.