The adventure game classic Grim Fandango has been remastered! It's now available on GOG, DRM-free.

Clock Tower (SNES)

Clock Tower SNES Title Screen


100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

The deadliest game of hide and seek you'll ever play. Kadath Bird (706) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.4
Overall MobyScore (16 votes) 4.2

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Même si les auteurs s'imprègnent ici de l'univers d'un fameux réalisateur européen — et sans doute aussi de quelques mangas de Kazuo Umezu, on pense aux ciseaux en particulier — Clock Tower est une création bien à eux, une oeuvre avec une forte personnalité véritablement unique en son genre. Rarement a-t-on vu un jeu 16 bits avec une ambiance aussi pesante, où l'angoisse nous étreint à chaque action. Rarement les silences dans un jeu vidéo ont-ils été aussi profonds et les décors aussi minutieusement sculptés par la lumière. Rarement les possibilités ont-elles été aussi nombreuses et les finalités, ending comme dead end, aussi variées.
Altamente recomendado para seguidores del terror en general y los del giallo en especial, o amantes de aventuras gráficas que quieran vivir experiencias diferentes.
Clock Tower 2 may have expanded considerably on the premise, but its 16-bit predecessor is a more than solid horror adventure in its own right.
Just Games Retro
This is not an awful game, by any stretch. I’ve played far, far worse. But it is a game that nobody on Earth, no matter how careful or thoughtful they are, is going to be capable of beating on the first attempt, which to me, is the cheapest mindset possible when making a game. Clock Tower isn’t terribly long, but it’s stretched out due to it being so much trial-and-error (and error, and error, and error). And I’m far from the only person to get frustrated with it, there’s a classic video on the internet of the Japanese Game Master attempting to beat it, and even HE had to have a buddy explain how to actually do the deed. I’d recommend giving it a look if you’re a fan of survival horror or a mark for the ol’ point-and-click, but I’d also recommend wearing a cup, because you are going to get whacked in the jibblies quite often.