Tecmo, initially a supplier of cleaning equipment and now best known for Ninja Gaiden and Dead or Alive, was founded on this day in 1967!

Cyber Knight II: Chikyū Teikoku no Yabō (SNES)

Cyber Knight II: Chikyū Teikoku no Yabō Screenshots

SNES version

Cyber Knight II: Chikyū Teikoku no Yabō SNES Title screen

Title screen

Cyber Knight II: Chikyū Teikoku no Yabō SNES Intro

Intro

Cyber Knight II: Chikyū Teikoku no Yabō SNES Introducing the commander

Introducing the commander

Cyber Knight II: Chikyū Teikoku no Yabō SNES The commander fights melee

The commander fights melee

Cyber Knight II: Chikyū Teikoku no Yabō SNES Vynd is facing a group of enemies

Vynd is facing a group of enemies

Cyber Knight II: Chikyū Teikoku no Yabō SNES Shine uses an impressive hit-all attacks

Shine uses an impressive hit-all attacks

Cyber Knight II: Chikyū Teikoku no Yabō SNES Approaching a hostile territory...

Approaching a hostile territory...

Cyber Knight II: Chikyū Teikoku no Yabō SNES Military base

Military base

Cyber Knight II: Chikyū Teikoku no Yabō SNES Battle in progress

Battle in progress

Cyber Knight II: Chikyū Teikoku no Yabō SNES Starting a battle

Starting a battle

Cyber Knight II: Chikyū Teikoku no Yabō SNES The Galvodirge, like the Swordfish in the previous game, is a menu system between areas

The Galvodirge, like the Swordfish in the previous game, is a menu system between areas

Cyber Knight II: Chikyū Teikoku no Yabō SNES Galvodirge's medical bay where wounds are healed, dead characters ressurected and games saved through "cloning"

Galvodirge's medical bay where wounds are healed, dead characters ressurected and games saved through "cloning"

Cyber Knight II: Chikyū Teikoku no Yabō SNES Galvodirge's Lounge is used to switch between party members

Galvodirge's Lounge is used to switch between party members

Cyber Knight II: Chikyū Teikoku no Yabō SNES Galvodirge's airlock allows characters to debark without combat modules

Galvodirge's airlock allows characters to debark without combat modules

Cyber Knight II: Chikyū Teikoku no Yabō SNES Galvodirge's Laboratory is where all NeoParts are analysed

Galvodirge's Laboratory is where all NeoParts are analysed

Cyber Knight II: Chikyū Teikoku no Yabō SNES Galvodirge's Hanger is where Modules are equipped, maintained and exit the ship

Galvodirge's Hanger is where Modules are equipped, maintained and exit the ship

Cyber Knight II: Chikyū Teikoku no Yabō SNES Galvodirge's Training simulator will recreate battles on any world previously visited. A quick way to gain experience points.

Galvodirge's Training simulator will recreate battles on any world previously visited. A quick way to gain experience points.

Cyber Knight II: Chikyū Teikoku no Yabō SNES The resistance base against the Earth Federation

The resistance base against the Earth Federation

Cyber Knight II: Chikyū Teikoku no Yabō SNES The module named "Cyber" has the special ability to detect landmines

The module named "Cyber" has the special ability to detect landmines

Cyber Knight II: Chikyū Teikoku no Yabō SNES Each module has an agility rating which determines it's movement

Each module has an agility rating which determines it's movement

Cyber Knight II: Chikyū Teikoku no Yabō SNES The Galvodirge is able to long jump between stars via this starmap

The Galvodirge is able to long jump between stars via this starmap

Cyber Knight II: Chikyū Teikoku no Yabō SNES Hyperspace Travel, also known as a "Long Jump"

Hyperspace Travel, also known as a "Long Jump"

Cyber Knight II: Chikyū Teikoku no Yabō SNES Travel between planets within a solar system is done via a "Short Jump". Galvodirge's computer AIDA automatically scans planets.

Travel between planets within a solar system is done via a "Short Jump". Galvodirge's computer AIDA automatically scans planets.

Cyber Knight II: Chikyū Teikoku no Yabō SNES Like the first Cyber Knight, most planets serve no purpose and are dead rocks.

Like the first Cyber Knight, most planets serve no purpose and are dead rocks.

Cyber Knight II: Chikyū Teikoku no Yabō SNES Cyber Knight isn't all about exploring space. Here's we see the interior of a sewer system

Cyber Knight isn't all about exploring space. Here's we see the interior of a sewer system

Cyber Knight II: Chikyū Teikoku no Yabō SNES War is hell.

War is hell.

Cyber Knight II: Chikyū Teikoku no Yabō SNES Most combat locations are a giant maze

Most combat locations are a giant maze

Cyber Knight II: Chikyū Teikoku no Yabō SNES When out exploring, this is the main menu, mainly used to repair, heal and review character stats

When out exploring, this is the main menu, mainly used to repair, heal and review character stats

Cyber Knight II: Chikyū Teikoku no Yabō SNES Each module is only capable of carrying certain kinds of weaponry.

Each module is only capable of carrying certain kinds of weaponry.

Cyber Knight II: Chikyū Teikoku no Yabō SNES When planetside, the player only ever uses six modules... but the Galvodirge carries more than six to choose from.

When planetside, the player only ever uses six modules... but the Galvodirge carries more than six to choose from.

Cyber Knight II: Chikyū Teikoku no Yabō SNES Infiltrating an expensive mansion

Infiltrating an expensive mansion

Cyber Knight II: Chikyū Teikoku no Yabō SNES The story so far...

The story so far...