MobyRanks are listed below. You can read here
for more information about MobyRank.
I've now played three versions of Doom: PC, Jag and 32X. I am indeed growing weary of this title. I'll say this, if you have never played Doom on anything else, you will be in awe of this title. It's a tad more pixely than it's big brothers and void of some textures, but oddly. it has the best soundtrack of the bunch. Also, unlike certain other versions, this one has every level and boss. The FX-2 is quite the power chip. The SNES is deep.
No matter how you slice it, Doom is a fantastic game. It has survived many interpretations and I'm sure it will spawn many more (visions of playing the game on a Swatch watch are dancing in my brain). The absolute best way to enjoy the game, however, is on your PC playing against another person who is connected via modem. Everyone knows that. The home systems, no matter how good they currently are, just can't duplicate the PC experience of Doom. Yet.
The bottom line is that if you've never played Doom before and a Super NES is all you've got (and face it, that's what Williams is banking on and there are a lot of gamers like that out there), then by all means, knock yourself out. Doom is Doom and you'll have a blast. If you have other options, though, think of this as a last resort.
Doom is an entertaining game, but lack of control nearly seals it's fate (unlike the 32X and Jaguar versions or the similar Wolfenstein 3-D for the SNES). However, this game is probably the most fun you can have with loaded weapons without getting hurt.
Electronic Gaming Monthly (EGM)
This is a pretty good job considering it's a Super NES cartridge trying to hold all the info of a computer game. However, the graphics are very pixelated and it is quite hard to see and interact with enemies from a distance. The overall engine and structure is very Doom-like, but it can't help but be visually compared to other platforms. The soundtrack is done very well and it handles decently. The looks are the major drawback for this veteran of the computer version.
Super Power (Sweden)
Allt som är bra i PC-versionen är borta: Spelkontrollen (jag skäms för att säga det, men kontrollen i Doom till PC är mycket bättre än SNES:ens) och grafiken har blivit ett huvudvärksframkallande jytter till SNES:en. Dessutom har man censurerat bort allt blodet. Som det ser ut nu, tycker jag inte att konsolvärlden verkar vara mogen för den här typen av lir... än.
There's a difference between bad games and games that just shouldn't have been made. The SNES port of Doom fits into the latter category. I don't know that anyone other than the greatest Doom fanatics would want to play this game (it did come out nearly two years after the PC version) unless they compulsively NEED to play everything related to their avatar of games. And those people would be utterly offended at this atrocious trash. I know I am. I can excuse horrible fan-made levels because they were made out of love by people who just didn't have the talent to create something worth playing. This is infinitely worse -- a shoddy attempt to port a classic game to a system incapable of handling it in order to make money. It's nothing more than a slap in the face to fans of Doom.
The Video Game Critic
Playing Doom on the SNES is like playing Warcraft on the Saturn. Sure it's possible, but why subject yourself to such a poor version of the game?? I suppose back in 1993 this cartridge allowed people without a PC get a taste of what this popular first person shooter was all about, but this is downright shoddy compared to the real thing. The graphics are terribly pixilated, the animation is choppy, and your movements lag far behind your commands. It's a real mess, and I couldn't stomach it for more than a few minutes. The best thing I can say about Doom for the SNES is that it comes in a snazzy-looking red cartridge. In 2003, there's really no good reason to play this game, considering any other version is going to be far better. Why are you even still reading this review? There's nothing to see here - please disperse.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (54 votes)