User Reviews

An oddly compelling gem Chris Wright (105) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (7 votes) 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
N-Force (Feb, 1993)
The graphics are a bit rough around the edges but this is still one of the best, and certainly one of the deepest RPGs around.
69
RPGFan (Aug 09, 2000)
Kemco went out and explored the shaky territory of 3D special effects so that we could eventually have such games as Donkey Kong Country and Super Mario RPG for this mighty system. However, this trip cost them the life of a game that could have been done much better. Drakkhen was an experiment, not an investment, and the people at Kemco killed something that could have been good. (I don't think it could have been great. I mean, let's be realistic here.) Even with this handicap, this game helped me waste a few days, so Overall, Drakkhen gets a 69%.
40
Video Games (May, 1992)
Leider ist die Grafik die einzige Besonderheit von “Drakkhen“. Spielerisch entpuppt sich das Drachenmodul als gepflegter Langweiler. Auf Kämpfe habt Ihr so gut wie keinen Einfluß; Puzzles müssen mit der Lupe gesucht werden, die Story ist hausbacken, und Abwechslung gibt‘s nicht.