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Dungeon Master (SNES)

69
MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the SNES release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall MobyScore (11 votes) 3.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
85
Total! (Germany)
In den finsteren Labyrinthen kommt sehr schnell Grusel-Atmosphäre auf, passende Soundeffekte sorgen für die Extraportion Gänsehaut. Hat man sich erstmal an die Steuerung gewöhnt, kommt man nicht mehr so schnell aus dem Dungeon. Auf den Heimcomputern hat das komplexe Game schon lange Kultstatus, auch auf den SuperNES hat es das Zeug dazu.
70
GamePro (US)
If you're looking for a beefy, full-bodied role-playing game, cross Dungeon Master off your menu and slice into Final Fantasy II. DM's puzzle and real time combat elements are well done, but the rest of the cart leaves your mouth watering for something more substantial.
69
Power Play
Die Steuerung ist dermassen vertrackt und unlogisch, das Dungeon Master nicht nur das POWER-PLAY Prädikat, sondern auch die Note Eins verliert. Grafik und Soundtrack wirken lieblos programmiert und sind sogar etwas schlechter als die Heimcomputerversionen. Nur das genial-unverwüstliche Spielprinzip rettet das Modul vor einer grösseren Katastrophe.
62
Nintendo Magazine System UK
I remember this being a spectacularly good game when I used to play it six years ago on my Atari ST, but the Super NES version is a disappointment. Even with a DSP chip in the cartridge, the game is abysmally slow. The game takes about a second to respond to the controls so you have to learn to 'program' sequences of directions, and get used to waiting while commands are carried out. But while the programming leaves much to be desired, the strength of Dungeon Master's design saves it from total failure. The 3D graphics, the clever puzzles, the way the characters improve as you go, the flexible inventory system, the way you can check around corners for nearby monsters that chase you around the corridors as soon as they get a whiff of you, the ever-dimming light, the whole vastness of the dungeon - all the features that made it so great six years ago are still here, and if you're willing to allow for the treacle-bound pace of the game, they're still impressive.
60
Video Game Den
All in all, this conversion is rather correct but I wish more time was spent on the control system and the sluggish and annoying cursor.