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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Overall MobyScore (1 vote)||3.5|
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One of my favorite pursuits in video game collecting is picking up the sleeper games that are great fun but rarely received any attention or acclaim in their time, especially commercially. Faceball 2000 definitely is one of those games.
Of course the question at the end of the day is this: is Faceball 2000 really worth playing? And the answer, unfortunately, is that unless you're someone like me who just has to try those oddities, it's not. I'd love to see someone update this, of course. With some impressive, vibrant architecture and the frantic action I'm sure the developers had in mind when they made Faceball 2000, an update could be the sleeper hit of the year. Too bad its current rendition will instead put you to sleep.