92
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Trivia

It was #28 in FLUX Magazine's (Issue #4) Top 100 Video Games of All-Time.

Contributed by Big John WV (23576) on May 27, 2009.

It was named Best Role-Playing Game in VideoGames magazine (March 1995) 1994 Game Awards

Contributed by Big John WV (23576) on May 25, 2009.

The game received three awards in GameFan's 1994 "Megawards" (Vol 3, Iss. 1)

  • Overall RPG Game of the Year
  • Best SNES RPG Game of the Year
  • Best SNES Music

Contributed by Big John WV (23576) on May 19, 2009.

It was named best SNES RPG game in 1994 (Game Players Jan. 1995).

Contributed by Big John WV (23576) on May 15, 2009.

One of the main characters in this game is an avid gambler named "Setzer" (He even has a casino build on his airship). Supposedly, this was meant to be the German equivalent of "one who places a bet" or "placer" . While it technically means this in German, it is never used that way; "Setzer" is rather used for "typesetter" (well, not that typesetters are common nowadays anyway). Yet, another example of Japanese usage of German "names".

Contributed by SimonG (2846) on Jan 22, 2009.

Sometime in the mid-1990s, Square released several models showing off their new 3-D system. Much of what they used were characters and images from Final Fantasy VI, modeled into new 3-D. For this reason many people were expecting a sequel using these same characters or some kind of spin-off game. Much speculation was around Project Reality (the Nintendo 64) which promised to be a console system built around rendering 3-D graphics. In the end, nothing developed from these rumors about Final Fantasy VI and Square's following game in the series, Final Fantasy VII became the first to use 3-D modeling techniques.

Contributed by WildKard (11891) on Aug 05, 2006.

Final Fantasy III (AKA Final Fantasy VI) was voted #7 in the Top 100 Games of All Time poll published by Game Informer Magazine (Issue 100, August 2001).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Jun 29, 2004.

Abundant rumor-The lead translator for the english version of FF3, a man by the name of Ted Woolsey apparently lacked professional translating experience. The discrepancies in translations have been attributed to this fact for several years.

As with many translations, name changes and dialogue 'corrections' are left entirely up to the staff, but there are many who believe that these erroneous changes are due entirely to the fact that Ted did not have the knowledge to translate the text fully. If anyone has further info on this I'd love to see it posted.

Contributed by Warren McHenry (3) on May 20, 2004.

Universally-known trivia alert! There were two releases of FF3, the later release contains minor hardware revisions, as well as tweaks to the game itself such as the disappearance and renaming of certain items (hero ring, etc). I almost feel silly posting this, it's so well-known. =)

Contributed by Warren McHenry (3) on May 20, 2004.

In the original SNES release of the game, Relm's Sketch ability is very buggy. Using it consistently against certain enemies can cause all sorts of interesting problems such as graphical distortions, random status effects and/or inability to use party members, a hacked inventory full of items/spells that are not even possible to get, large amounts of various items/spells and sometimes even a wipe of all the game's saved battery data.

Contributed by WildKard (11891) on Feb 21, 2004.

In the SNES version [I am unsure if this applies to the PSX remake], the two soldiers that escort Terra at the beginning of the game are named Vicks and Wedge. This is a mistranslation, and a reference to Star Wars, where there are two pilots named Biggs and Wedge.

Contributed by Foxhack (10866) on Jan 03, 2004.

Not sure if this applies to the playstation version, but it certainly does to the original SNES release. In the config menu, characters can be set to either Controller 1 or Controller 2... making this in effect a 2 player game. However, this control to the second player only works in battle and NOT on the overhead view maps or levels.

Contributed by WildKard (11891) on Nov 09, 2003.

Little known fact: The entire 25-minute opera sequence is available on CD as played by a full orchesta with singers. It's on the album "Orchestral Game Concert #4," (translated, CD is Japanese) which is sadly, itself, hard to find.

Contributed by WizardX (118) on Jul 14, 2003.

The game manual contains a nice "spoiler": "Once the player completes the game, the following secret rooms will become accessible: - Bestiary of each location after world destruction (Post-C). [...]" This might come as a shock to people who haven't played Japanese RPGs before and don't know that it is quite normal for the world to end at some point in a game.

Contributed by Late (95) on May 23, 2003.

There is at least one working toilet in "Final Fantasy VI", so you don't have to go before you start playing.

Contributed by Late (95) on May 23, 2003.

The European release of "Final Fantasy VI" also contains the "Final Fantasy X" demo disc.

Contributed by Late (95) on May 23, 2003.

Larry, Curly, and Moe are named after the slapstick comedy threesome The Three Stooges.

Contributed by atadota (9) on Aug 10, 2002.

 

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