User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Hook (SNES)

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MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.

User Reviews

Nice little action/platformer Andrew Douglas (10) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars
A movie-game that will get you Hook-ed Stsung (53) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall MobyScore (10 votes) 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
81
N-Force
The whole package looks fantastic. Great artwork, excellent animated sequences in the intro, lots of amazing graphics and sound. It's a real pity the gameplay's not to the same standard.
73
Power Play
Auf den ersten Blick verbirgt der kleine Rächer seine Qualitäten. So entpuppt sich die scheinbar träge Steuerung nach einiger Zeit als genau und durchdacht und sogar der hohe Schwierigkeitsgrad wirkt nach längerem Spielen mehr motivationsfördernd denn -hemmend. Einsteiger haben allerdings gewalig daran zu knabbern. Pixelgenaue Absprünge und vorsichtiges Durchforsten der Levels sind gefordert. Die durchgehend schnuckelige Präsentation steuert ihren Teil zum guten Spiel bei: Hook glänzt mit abwechslungsreichen, bunten Grafiken und allerliebsten Animationen. Jump‘n‘Run-gestählte Profis kommen um den Kauf dieses Moduls kaum herum.
25
The Video Game Critic
The controls are responsive enough, but you move slowly, so although the stages are modest in size, traversing them is time-consuming. Worse yet, losing a life forces you to restart the stage all the way from the beginning, and you'll be losing your share of lives thanks to the unavoidable projectiles that appear without warning as you navigate tight spaces. Also annoying is how you can "overlap" an enemy - an unfortunate predicament that usually spells instant death. In some sections of the game you'll execute a jump that appears perfectly safe, only to watch Peter plummet to his death. Hook offers unlimited continues, and I think I went through about half of them trying to review this [expletive] game. The lack of a password feature was the final straw. I really wanted to like Hook, but a strong presentation amounts to very little without solid gameplay to back it up.