||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (10 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The whole package looks fantastic. Great artwork, excellent animated sequences in the intro, lots of amazing graphics and sound. It's a real pity the gameplay's not to the same standard.
Auf den ersten Blick
verbirgt der kleine
Rächer seine Qualitäten. So entpuppt sich
die scheinbar träge Steuerung
nach einiger Zeit als genau und
durchdacht und sogar der hohe Schwierigkeitsgrad
nach längerem Spielen
mehr motivationsfördernd denn -hemmend. Einsteiger haben allerdings gewalig daran zu knabbern. Pixelgenaue Absprünge und
vorsichtiges Durchforsten der Levels
sind gefordert. Die
durchgehend schnuckelige Präsentation
steuert ihren Teil zum
guten Spiel bei: Hook
glänzt mit abwechslungsreichen, bunten
Grafiken und allerliebsten Animationen.
kommen um den Kauf dieses
Moduls kaum herum.
The Video Game Critic
The controls are responsive enough, but you move slowly, so although the stages are modest in size, traversing them is time-consuming. Worse yet, losing a life forces you to restart the stage all the way from the beginning, and you'll be losing your share of lives thanks to the unavoidable projectiles that appear without warning as you navigate tight spaces. Also annoying is how you can "overlap" an enemy - an unfortunate predicament that usually spells instant death. In some sections of the game you'll execute a jump that appears perfectly safe, only to watch Peter plummet to his death. Hook offers unlimited continues, and I think I went through about half of them trying to review this [expletive] game. The lack of a password feature was the final straw. I really wanted to like Hook, but a strong presentation amounts to very little without solid gameplay to back it up.