Description
In the distant future, a monopolistic and technological corporation called Ultratech organizes a fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, including several of Ultratech's experimental warriors. To increase the tournament's challenge, Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a creature known as Eyedol. Eyedol is a two-headed ancient warrior that was imprisoned along with his bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape. Other fighters are attempting to bring an end to Ultratech's corruption.
Killer Instinct is a 2D versus fighting game that features 3D rendered sprite based graphics. Players choose from ten characters: Orchid, Cinder, Jago, Glacius, Fulgore, Riptor, Sabrewulf, Spinal, T.J. Combo, and Thunder. The game is known for its heavy combo-based fighting system, allowing players to pull off moves that land a high number of hits on their opponent, the highest being the "Ultra Combo". The game also features combo breakers, finishing moves and stage fatalities, double energy bars, and a dance-music inspired techno soundtrack.
Alternate Titles
- "KI" -- Official abbreviation
- "Brute Force" -- Working title
Part of the Following Groups
User Reviews
The Press Says
| Entertainment Weekly |
Jan 20, 1995 |
A+ |
100 |
| Hobby Consolas |
Oct, 1995 |
95 out of 100 |
95 |
| Nintendo Land |
Sep 13, 2003 |
94 out of 100 |
94 |
| VicioJuegos.com |
Jan 05, 2005 |
93 out of 100 |
93 |
| Total! (Germany) |
Sep, 1995 |
1.75 out of 6 |
85 |
| The Video Game Critic |
Oct 17, 2003 |
B+ |
83 |
| GamePro (US) |
Sep, 1995 |
4 out of 5 |
80 |
| Retrogaming.it |
Jul 08, 2008 |
8 out of 10 |
80 |
| Digital Press - Classic Video Games |
Sep 13, 2005 |
8 out of 10 |
80 |
| Electronic Gaming Monthly (EGM) |
Nov, 1995 |
7.8 out of 10 |
78 |
Forums
Trivia
One of the unique features of the SNES version of Killer Instinct is that the game itself is a black colored cartridge. Most SNES games were a plain, gray color.