User Reviews

Combo Instinct is more like it! PCGamer77 (3003) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
A must have, never mind the age ThE oNe (178) 5 Stars5 Stars5 Stars5 Stars5 Stars
This Game Should Be Buried In The Middle Of Nowhere And Never Be Spoken Of Again MasterMegid (897) 0 Stars0 Stars0 Stars0 Stars0 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.3
Overall User Score (69 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Entertainment Weekly (Jan 20, 1995)
Amazingly enough, you get Killer Instinct, a fighting game that's more than the sum of its parts, one with enough depth and technique to keep arcade junkies breaking dollar bills well into the next millennium. Killer Instinct is the rare game whose name serves as its own metaphor — after years of being associated with the innocuous Super Mario, Nintendo has finally gone for the jugular.
Game Zero (Oct, 1995)
With so many flat 2-D fighters around, there may not seem like room for any others. Killer Instinct, however, sets itself apart with enormous combos and a wide variety of finishing moves and humiliations. The real question here, however, is can the 16-bit SNES live up to an SGI-Onyx-In-A-Box? When I first saw the game, I did not believe it could compete. The graphics are better than anything I have seen on 16-bit, but I am already spoiled by the next generation systems (quick, eh?) and the graphics still pale compared to the arcade. As soon as I picked up the controller, however, my mood changed. The gameplay is phenomenal! This is easily the best game on the SNES. The sound is excellent, too -- several of the music scores have full voice, straight from the CD cut. Probably the best reason to keep your 16-bit system around.
Hobby Consolas (Oct, 1995)
Vibrante, brillante y muy divertido. Con este juego se demuestra que a Super Nintendo aún le quedan muchas cosas por decir.
Nintendo Land (Sep 13, 2003)
I highly recommend this game to video game players who loved Street Fighter or Mortal Kombat because this has a little of everything. The moves are like Street Fighter, easy to do and the graphics and gore come from Mortal Kombat.
93 (Jan 05, 2005)
La intensidad de los combates, la forma de jugar de la CPU, y las enormes posibilidades del juego, pese a que tampoco deslumbre en cuanto a los modos de juego, 1P, 2P, Practice y Tournament, hacen que tengamos juego para rato, al tener que aprender decenas de combos para cada personaje, por lo que será una de las mejores inversiones en el campo de la lucha en 16 bits para la Super. Superior para muchos a su secuela, aparecida para Nintendo 64 con ciertos retoques bajo el nombre de Killer Instinct Gold, este título es uno de los sueños no realizados en la forma de reedición para GBA de los usuarios de la portátil de Nintendo, aunque bueno, quizás algún día nos sorprendan, de momento podéis disfrutar con esta genial conversión de una no menos genial recreativa.
Electric Playground (Sep 01, 1995)
If I could only afford one game and the SNES was all I had, Killer Instinct would be the one.
Killer Instinct is a fun game to play. It made combos the "next big thing" in fighting games and made the twilight of the Super Nintendo easier to take. The version of Killer Instinct called Killer Instinct Gold on Nintendo 64 is not too much better than the SNES version. That is saying a lot, especially when you consider that the Nintendo 64 is four times more powerful than the SNES.
Mega Fun (Sep, 1995)
Wer die Automatenversion kennt, wird sich sicherlich zunächst verwundert die Augen reiben: für SN-Verhältnisse tolle Grafiken und knackige Sounds. Rare ist es zweifelsohne gelungen, das Spielhallenfeeling ins Wohnzimmer zu bringen. Respekt! Was Killer Instinct gegenüber anderen Spielen dieses Genres auszeichnet, ist die fast unerschöpfliche Fülle an Special Moves. über die jeder Kämpfer verfügt. Zwar werden in der Anleitung schon viele erklärt, aber Ihr werdet schon recht bald merken, daß das noch längst nicht alle sind. Zugegeben, am Anfang bedarf es viel Übung, um die Kombinationen einigermaßen zu beherrschen, aber eine gewisse Routine stellt sich verhältnismäßig schnell ein. Es lohnt sich auf jeden Fall ständig herumzuexperimentieren, um neue, aberwitzige Angriffskombinationen zu entdecken. Wer sich einigermaßen mit Prügelspielen anfreunden kann, sollte sich Killer Instinct unbedingt notieren - es gehört sicherlich zum Besten, was es zur Zeit auf dem SN-Markt gibt!
Video Games (Sep, 1995)
Bei der Präsentation können Kämpfer und Hintergründe, obwohl hübsch gerendert, nicht im geringsten mit dem wuchtigen Automatenvorbild mithalten, aber das war eigentlich von vornherein abzusehen. (...) Dafür packten die Designer aus dem Hause Rare/England aber das gesamte geniale Spielgefühl ins rabenschwarze SNES-Modul. Die Combos werden Euch nicht geschenkt, Ihr müßt hart dafür trainieren, aber schon nach ein paar Tagen zückt ein erfahrener Beat‘em Upp-er mit schöner Regelmäßigkeit coole Acht- bis Zehn-Hit-Combos. Alles was darüber hinausgeht, braucht schon ein verdammt feines Händchen, gepaart mit einer Prise Glück. Was ich damit sagen will: Für Otto-Normal-Prügler ist Killer Instinct eigentlich die falsche Investition, denn zum schnöden Herumkicken eignet sich auch jedes andere der einschlägigen Games. Doch für den Experten ist Nintendos neuestes Werk eine wahre Perle mit seinen vielfältigen Danger-Moves, End-Specials, Linkers, Auto- Doubles und Combo-Breakers.
Total! (Germany) (Sep, 1995)
Rare ist es insgesamt gelungen, ein mittleres technisches Wunder zu verbringen. Dennoch fällt Killer Instinct gegenüber eines Donkey Kong Country sowohl grafisch als auch soundtechnisch ab. Negativ fällt angesichts der opulenten Highscoreliste das Fehlen einer Batterie auf. Mit dieser wäre der Dauerspaß ungleich höher. Nichtsdestotrotz sollten aller Prügelfans Killer Instinct ganz oben auf ihrer Einkaufsliste stehen haben, denn spielerisch wird Erstklassiges und technisch – Automat hin, Automat her – für SNES-Verhältnisse Unglaubliches geboten!
The Video Game Critic (Oct 17, 2003)
The action is not as fluid as the arcade, but still commendable. I love the imaginative "dizzy" animations, such as the robot short-circuiting or the Indian coughing. But while the fighters look great, the backgrounds are uninspired, featuring dull, static ruins, temples, and city skylines. Before each match, a slick intro screen depicts both combatants up close in impressive 3D. And as sharp as the visuals are, the audio is even better. The digitized voices and effects are crystal clear, and the background music rocks! Just hearing those tunes again brings back fond memories of having my buddies over when still living at home. A CD of music ("Killer Kuts") was included with the game, but the songs aren't nearly as impressive outside of the game. Killer Instinct comes in a jet-black cartridge, and stands as one of the better fighting games for the SNES.
Game Players (Aug, 1995)
Still, the game plays the same. Every move and combo as been faithfully ported over and KI fans will find that all their hard-learned skills from the arcade will work just as good on the SNES. The only real drawback the game ever had was that, other than the expansive combo-system, it offered little over the standard fighting-game genre. But if quick fireballs, Dragon-Punch combos and a little blood are all that you need to satisfy your 'Killer Instinct', then this game wins on all counts.
80 (Jul 08, 2008)
Il titolo RARE anche in questa conversione si presenta come un ottimo titolo in quanto altamente giocabile ed in grado di tenerci incollati molto tempo nel caso si voglia vedere a tutti i costi i finali di ogni personaggio. Non posso fare altro quindi che consigliarlo a chi già era patito di Killer Instict in sala giochi ed avvisare tutti coloro che lo giocano per la prima volta di passarci molto tempo prima di dare un giudizio positivo o negativo sul titolo in quanto offre il meglio di se SOLO a chi sa dedicargli studio e costanza.
GamePro (US) (Sep, 1995)
All in all, it's a good game with some flaws. It isn't as deep as Street Fighter or as well made as MK II, but it's in contention with those brawlers. Maybe not a Killer, but definitely a felon.
That said however, we'll never know. This is one of the purest examples of love it or hate gaming. There's no room for people to land in the middle ground. It's flashy, it's loud, and regardless of your position on it, it's obvious that as a fighting game it tried something different. That's commendable, but be sure to have a strategy guide.
The killer (no pun intended) arcade hit finally comes to the home systems. Nintendo did a great job porting it over to the Super NES. The playability and music are top-notch. Any gamer who knew how to play at the arcade will not have trouble pulling off the moves on the home version, which really surprised me. The only major difference between the arcade and home is the voice and minor differences in the fatalities. Bottom line: any Killer Instinct fan should check it out!