||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
King of Dragons fait partie de ces jeux qui ne durent que quelques instants, et ne laissent pas de souvenir impérissable !
Electronic Gaming Monthly (EGM)
It's nice to see Capcom venturing out into new categories. King of Dragons looks like a typical side-scrolling hack-em-up, but it has some nice touches, like blocking and the ability to power yourself up with more strength and magic. The bosses are easy to defeat, even on the harder difficulty levels. The five characters don't offer much of a difference other than strength. It's a cool game that can get repetitive easily.
Nintendo Magazine System UK
A good coin-op conversion that successfully translates all the boredom of the original. One to avoid methinks.
A lot of what King of Dragons offers, for 1994 gaming anyway, sounds great on paper but doesn't execute itself as well as calling Corey B. Trotz and Associates to take your claim to court and fight for you and the well-being of your loved ones. The gameplay just doesn't flow very well and there doesn't seem to be a really good way to play it. It can get pretty frustrating, especially in the boss battles. Nothing about the graphics or music stands out (although you might be surprised to learn that Yoko Shimumura worked on the soundtrack), and the controls could have been a whole lot better. I'll give the game points for its level designs, which, again, have a lot of variety and are unpredictable. The challenge is all in the enemy placement instead of level-specified traps, which can include being ambushed by skeleton warriors, trapped by two phalanx(ies?) of archers, and some other stuff I'm too hopped up on PCH to remember.
Total!! UK Magazine
Capcom seldom produce a turkey, but i'm afraid this is one of those rare occasions. And it's a sad occasion where our mouths turn down at both side simultaneously. Sad and short-lived.
This has the same basic gameplay as Golden Axe, but you don't collect magic to cast spells. Not enough hidden surprise and the action doesn't vary much.
Capcom hat mit diesem Game einen leicht angestaubten Automaten wiederbelebt, mit mittelmäßigem Erfolg: Grafisch und soundtechnisch ist das Game durchaus akzeptabel, das Gameplay schwächelt aber etwas. Die Level sind zwar oft recht hart, aber zu kurz, zu durchsichtig und ohne echte Abwechslung. Selbst ungeübte Spieler haben auf den einfacheren Schwierigkeitsgraden selten größere Probleme, fast die Hälfte des Spiels schon im ersten Anlauf zu überleben. Und dann hat man meistens schon genug gesehen... Wer nicht unbedingt auf das Hack'n'Slay-Genre steht, der versäumt hier eigentlich nichts!
Warriors thirsting fro some good old hand-to-hand combat in the tradition of the greats will have to wait a little longer. King of Dragons may temporarily satisfy your yen for adventure, but it won't slake your thirst.