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The GoodMortal Kombat for the Super Nintendo takes advantage of the system's superior (compared to the Sega Genesis) graphics and sound capabilities. It looks and sounds closer to the original arcade game then any of the other adaptions for the home console systems.
The BadNintendo was very much a proponent of censorship, both in terms of games it developed and in the content of games from third party developers. Simply put, if it might possibly offend consumers, especially parents and politicians, it could not be depicted, discussed or alluded to. Very little got past the Big N's censorship rules. When it came to Mortal Kombat, all the blood, gore and graphic violence seen in the coin-op arcade had to be removed. Censorship aside, the game's control mechanics are not as good as they could be. They are not horrible, but they are just not as smooth as in other fighting games for the Super Nintendo, such as "Street Fighter II".