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You are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.

Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.


Rise of the Robots SNES When you are beaten you see the cyborg shut down
Rise of the Robots SNES Crusher data bank
Rise of the Robots SNES Data about the ape droid
Rise of the Robots SNES Cyborg vs the ape droid

Promo Images

Rise of the Robots Screenshot
Rise of the Robots Render
Rise of the Robots Logo
Rise of the Robots Screenshot

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User Reviews

A perfect example of "All flash, and no substance". JohnLennon224 (16) 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars
Looks can be decieving ThE oNe (178) unrated

Critic Reviews

Video Games & Computer Entertainment Feb, 1995 6 out of 10 60
Game Players Feb, 1995 46 out of 100 46
Electronic Gaming Monthly (EGM) Jan, 1995 4.4 out of 10 44
Video Games Jan, 1995 40 out of 100 40
Play Time Dec, 1994 40 out of 100 40
All Game Guide 2007 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Mega Fun Dec, 1994 38 out of 100 38
Total! (Germany) Jan, 1995 4.25 out of 6 35
GamePro (US) Jul, 1995 1.5 out of 5 30
neXGam 2002 2.8 out of 10 28


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Instinct Design, the developer for Rise of the Robots, claimed that the game would feature 100 frames of animation per robot, with a special key frame system to ensure fluidity of movement. In reality, the game utilized 3 frames of movement for the robot punching, kicking and whatever else.

Cancelled Sega CD version

There was actually a Sega CD version in development, which was going to be published by JVC, but it was never released. A preview video exists, but it doesn't show anything from that version, other than a box cover. The "Work in Progress" footage shown was in fact from the DOS version.

Cover art

Game covers mentioned that Rise of the Robots contained music by rock guitarist Brian May. While technically true, the only Brian May music you hear in the game is an approximately 5-seconds long guitar solo at the beginning. Brian May was penned in to produce the entire soundtrack, however completion was delayed and the soundtrack was not completed in time for the games release.

Extended CD-32 version

In October 2015 an extended and corrected "Special Edition" of the CD-32 version of Rise of the Robots was released. This fan made improvement by Earok is fixing some gameplay issues like the difficulty level and also adds aesthetic features like new backgrounds or the inclusion of the intro of the arcade version. This version can be downloaded for free.(Source: Unofficial CD32 Ports)

PC version differences

Rise of the Robots on PC was released on floppy disks and CD-ROM. The CD-ROM version had an animated intro instead of the stills as seen in the floppy disk version.

Information also contributed by CaptainCanuck, M4R14N0, n-n, Roger Wilco, and Verm --
Satoshi Kunsai (1805) added Rise of the Robots (SNES) on Jun 06, 2002
Other platforms contributed by Zhentarim7 (174), Corn Popper (69238), NGC 5194 (17295), Kabushi (177148), Satoshi Kunsai (1805) and Terok Nor (23935)