DescriptionElectrocorp, the world's leading manufacturer and developer of advanced robotics ran the Leader Project to develop a multi-task, ultra-intelligent, self-aware robot to manage every aspect of the factory plant. The end result was the Supervisor Droid, a machine capable of assuming any form and accessing any database. But when an EGO virus infected the Supervisor's self-awareness it started to consider its need above of those of the company, infecting the other robots in the plant and declaring itself their leader. Electrocorp then sent its top-secret ECO32-5 Cyborg to infiltrate the plant and destroy the supervisor.
Rise of the Robots is a versus fighting game. The player controls the ECO32-5 Cyborg and must fight all the other robots in the plant until finally meeting the Supervisor Droid. The controls consist of 3 buttons for punches and 3 buttons for kicks (one for each in the Game Gear version), and jumping, moving, crouching and blocking are performed with the directional pad. The Cyborg has two super moves, the Turbo Head Butt and the Shoulder Barge. The player can choose the difficulty, number of rounds and time limit for the fights, as well as turn turn the super moves off.
The game has three modes: mission, where the player fights each robot in a fixed order; training, where the player can fight any robot in any desired order; and two players versus mode (absent in the Game Gear version), where the second player chooses any of the enemy robots to fight with. It features an AI system that reacts to the player style, 3D rendered cutscenes and the title song was composed by Queen's guitarist Brian May.
Part of the Following Groups
|A perfect example of "All flash, and no substance".||JohnLennon224 (16)|
|Looks can be decieving||ThE oNe (184)||unrated|
|Video Games & Computer Entertainment||Feb, 1995||6 out of 10||60|
|Game Players||Feb, 1995||46 out of 100||46|
|Electronic Gaming Monthly (EGM)||Jan, 1995||4.4 out of 10||44|
|Play Time||Dec, 1994||40 out of 100||40|
|Video Games||Jan, 1995||40 out of 100||40|
|Mega Fun||Dec, 1994||38 out of 100||38|
|Total! (Germany)||Jan, 1995||4.25 out of 6||35|
|GamePro (US)||Jul, 1995||1.5 out of 5||30|
|neXGam||2002||2.8 out of 10||28|
|Digital Press - Classic Video Games||Oct 31, 2004||2 out of 10||20|
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AnimationInstinct Design, the developer for Rise of the Robots, claimed that the game would feature 100 frames of animation per robot, with a special key frame system to ensure fluidity of movement. In reality, the game utilized 3 frames of movement for the robot punching, kicking and whatever else.
Cancelled Sega CD versionThere was actually a Sega CD version in development, which was going to be published by JVC, but it was never released. A preview video exists, but it doesn't show anything from that version, other than a box cover. The "Work in Progress" footage shown was in fact from the DOS version.
Cover artGame covers mentioned that Rise of the Robots contained music by rock guitarist Brian May. While technically true, the only Brian May music you hear in the game is an approximately 5-seconds long guitar solo at the beginning. Brian May was penned in to produce the entire soundtrack, however completion was delayed and the soundtrack was not completed in time for the games release.
Extended CD-32 versionIn October 2015 an extended and corrected "Special Edition" of the CD-32 version of Rise of the Robots was released. This fan made improvement by Earok is fixing some gameplay issues like the difficulty level and also adds aesthetic features like new backgrounds or the inclusion of the intro of the arcade version. This version can be downloaded for free.(Source: Unofficial CD32 Ports)
PC version differencesRise of the Robots on PC was released on floppy disks and CD-ROM. The CD-ROM version had an animated intro instead of the stills as seen in the floppy disk version.
Information also contributed by CaptainCanuck, M4R14N0, n-n, Roger Wilco, and Verm --