DescriptionYou are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.
Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.
Part of the Following Groups
|A perfect example of "All flash, and no substance".||JohnLennon224 (16)|
|Looks can be decieving||ThE oNe (178)||unrated|
The Press Says
|Video Games & Computer Entertainment||Feb, 1995||6 out of 10||60|
|Game Players||Feb, 1995||46 out of 100||46|
|Electronic Gaming Monthly (EGM)||Jan, 1995||4.4 out of 10||44|
|All Game Guide||2007||40|
|Total! (Germany)||Jan, 1995||4.25 out of 6||35|
|GamePro (US)||Jul, 1995||1.5 out of 5||30|
|neXGam||2002||2.8 out of 10||28|
|Digital Press - Classic Video Games||Oct 31, 2004||2 out of 10||20|
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TriviaAs if the PC port wasn't bad enough, Mirage insisted on porting this waste to nearly every system on the planet! Here's a (nearly) complete list of all known ports of Rise of the Robots:
IBM-PC compatables, Commodore Amiga, Commodore CD32, CD-i, 3DO, Super NES, Genesis, Sega Master System, Game Gear, and Gameboy...that's thus far 10 (yes, TEN!) different ports! That's probably the most ports for any game yet. And yes, they all suck.
And if Mirage didn't stop there, we might even find ports for the Intellivision, Atari 2600, Pong hardware....