||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Overall MobyScore (12 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Video Games & Computer Entertainment
You'll enjoy the music too. You'll hear everything from industrial to techno to French pop influences. At the very least, you'll want to rent this one.
As a game that was originally designed for PC, Rise of the Robots offers impressive graphics and a solid soundtrack. But the old phrase 'never judge a book by it's cover applies here, since there is not much beyond visual appeal to hold your interest.
Electronic Gaming Monthly (EGM)
Rise of the Robots suffers from poor control and few special moves. The graphics are very good, but the lack of variety hampers the overall effect. Cool looking fighters and a good idea, but it just doesn't work.
All Game Guide
Although Rise of the Robots is not as bad as Shaq-Fu, it is one of the most boring 16-bit fighting games. It's a shame that the creators, who went to so much obvious effort with presentation, character graphics, and other surface qualities, couldn't design an exciting fighting game. Despite the nicely rendered cyborg and the highly detailed robots, this game is barely worth a rental.
Eine schöne Idee verblaßt leider durch mißlungene Spielbarkeit. Der Hauptakteur fällt durch wenige Animationsphasen negativ auf, und die kargen Modi, die beschränkte Auswahl der Figuren und die ... sagen wir ‚sehr gewöhnungsbedürftige‘ Steuerung trübt den optischen und musikalischen Genuß. Von einem 32MBit-Game hoben wir mehr erwartet. Spielt es Probe, und verschafft Euch selbst einen Eindruck, unserer ist jedenfalls nicht der beste!
All the elements that make fighting games enjoyable are absent from ROTR. Someone unplug these robots - please.
Ein Paradebeispiel dafür, daß es Grafikblender nicht erst seit den Next-Gen Konsolen gibt. Grottige Steuerung, keinerlei Abwechslung und ein hauchdünnes Gameplay lassen den Titel auf dem SNES zu meinem personal hit shit avancieren. Finger weg!
Digital Press - Classic Video Games
Not only was this atrocity released to a ridiculous number of consoles (the Game Gear version is particularly funny), but the idiots even made a sequel. Finding a fighting game that is worse than Rise on a home console will be pretty much impossible. If the designers accomplished anything, it's solidifying their place in gaming history by crafting one of the worst games of all time. Congratulations!