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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (10 votes)
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The Video Game Critic
Enemy projectiles move very slowly (almost comically so), so even if you can't shoot them down, you can usually outrun them. You'll blast your way through a construction site, a research facility, an abandoned building, a Terminator factory, and a downtown area with a killer skyline. Breaking up the monotony is a first-person shooting sequence not unlike the sandspeeder stage in Super Star Wars (SNES, 1992). For bosses you'll face a massive terminator "tank" and an amazing hologram face composed of electrical charges. The game's ominous, bass-heavy soundtrack is appropraite but not particularly memorable. Robocop Vs. Terminator's main flaw is the preponderance of cheap hits, including falling girders at the construction site and twirly-bird things that emerge from the floors of the factory stage. Robocop Vs. Terminator is a terrific way to let off some steam, and a handy four-letter password lets you save your progress.
Electronic Gaming Monthly (EGM)
Nice try, but this just doesn't happen for me. The blood, of course, is gone and the Mode 7 sequence is very slow and choppy. The comic book-esque cinema sequences are innovative and new, but the intensity isn't there.