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|Overall User Score (32 votes)
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Don't get me wrong here, it's a great game and I encourage you to run out and buy it. Have a ball - I did - but it plays like a first novel reads and mostly I can't wait to see what they do next.
Nach den Hits Chrono
Triger und Final Fantasy III hat es jedes neue Rollenspiel schwer, eine ähnlich gute Wertung zu
bekommen. Doch Secret of Evermore ist ohne Frage ein ebenso hochklassiges RPG. Die Grafik ist fast genau so gut wie bei Chrono Trigger, wobei viel Wert auf Details und eine flüssige Charakter-Animation gelegt wurde. Entsprechend auch die Untermalung aus den Boxen:
Begleitet von realistischen Geräuschen ist die, an die Situationen angepaßte Musik sehr abwechslungsreich und geht sofort ins Ohr. Doch die meisten Pluspunkte sammelt die Story. Das Auseinandertreffen von Urgesellschaft, Antike, Mittelalter und Zukunft sowie die daraus resultierenden Überraschungen und Aufgaben entpuppen sich als äußerst fesselnd. Der Spielfluß wird zudem noch von einer ausgefeilten Benutzerführung gefordert. Die Steuerung à la Secret of Mana ist sehr einfach und Ihr als leidgeplagte Rollenspieler könnt Euch voll auf Eure Aktionen konzentrieren. Fazit: Sehr gut!
Overall, Secret of Evermore is a game that doesn't quite qualify as a classic game. Instead, it's more of a novelty game that just wound up angering the wrong people and quickly received an unmerited reputation. I would suggest this for those who played Secret of Mana and liked it or for those who don't mind a silly plot, but most people should be able to enjoy it to some extent.
Alle Achtung. Dafür, daß Secret of Evermore
das allererste Spiel von Squaresoft USA ist, ist es meines Erachtens sehr gut gelungen. Zwar wurden viele Programmroutinen (beinahe das gesamte Steuerungs- und Menüsystem) aus dem japanischen Pendant direkt übernommen, doch die eigensinnige Handlung und konsequent abendländische Stimmung verleihen dem Spiel eine gewisse Eigenständigkeit.
Squaresoft has done it again! Secret of Evermore, the first RPG done by Square of America, has many similarities to past Square RPGs. The interface is quite similar to that of Secret of Mana, including the Ring Menu. The difficulty has been increased quite a bit since it's last RPG release, Chrono Trigger, which makes the game that much better. With a new look and increased difficulty, Secret of Evermore will please most RPGers.
It's no surprise. Square's Secret of Evermore was destined to be a good game. Just look at the reference material. I say SOE's good because I feel it lacks the high drama found in import RPG's. I also missed the Japanese art. The art in Evermore is very good, it's just aimed at the American palette. The game definitely ecco's Square quality and for that reason I consider it a success, especially for the first time out. It's promising just seeing a well-made U.S. RPG. SOE is definitely worthy of a sequel.
To be honest, we weren't expecting
Square Soft USA's effort to come anywhere
near emulating its illustrious Japanese-
developed predecessors. So many of the
things that make Square Soft RPGs good
have been ignored, with the result being a
mildly entertaining arcade adventure that, if
you enjoyed Illusion Of Time
, will probably
keep you occupied for about a week. If it
didn't say Square Soft on the box you'd
probably never guess where it came from.
Let's not be too downbeat: Evermore is still
light years better than so many games that
pass through this office, it's Just that it had
the potential to be so much better.
Oh, and one last thing, the packaging
artwork is absolutely rubbish.
Secret of Evermore est une réussite. C'est un jeu moderne qui a confiance en ses mécanismes de jeu, et bien que la mise en œuvre soit parfois bancale, le jeu fonctionne extrêmement bien. Son plus gros défaut reste son charme particulier, très à l'américaine, qui ne plaira pas à tout le monde. Son univers incohérent et son système de level up laborieux peuvent également gêner l'expérience de jeu. Il s'agit malgré tout d'un excellent Action-RPG au gameplay typé Secret of Mana et à l'ambiance visuelle et musicale réellement somptueuse. Le jeu se veut parfois difficile, avec des donjons longs et épuisants, et profite d'une très bonne durée de vie pour le genre (30 heures pour une première partie), d'autant plus que le jeu est extrêmement varié à la fois au niveau des mondes traversés qu'au niveau des situations de jeu.
Alles in allem wirkt Secret of Evermore für den japanische Extravaganzen gewohnten Spieler zwar etwas bieder und trocken, dennoch sollten nicht nur Fans des Genres mal einen genaueren Blick riskieren. Zumindest ab der zweiten Welt könnte es doch der Beginn einer wundervollen Freundschaft werden. Der Start ist zwar etwas schwerfällig, mit der Zeit kommen die Helden aber doch noch ordentlich auf Touren. Etwas Geduld ist also nötig...
While it's certainly no Seiken Densetsu 3, Secret of Evermore ends up being quite a refreshing take on the Secret of Mana gameplay formula and serves up one of the more unique and interesting Squaresoft RPG story lines of the 16-bit generation. The high level of difficulty at times might turn some gamers off, but if you've got the mettle to stick it out, you'll find that the quest is one well worth experiencing. There will always be RPG fans who resent the fact that gaming audiences outside of Japan received this game instead of the true sequel to Secret of Mana, but those who can get past that will find a very enjoyable action RPG experience that should challenge even the most seasoned fans of the genre. It goes without saying that if you enjoyed Secret of Mana, you'll likely find a lot to like with Secret of Evermore as its very similar in style and presentation, not to mention fun factor.
Evermore is no Fantasy, but it should satisfy true Square fans. Square hasn't lost any ground in the current batch of RPGs, but the Secret to its continued success will be a title other than this one.
If RPGs are your thing, then you know that the bed you want to be sleeping in is Square Soft's. Now, with the release of Secret of Evermore, that bed will seem all that more comfortable. This game has it all: a great story, slick graphics and cool monsters. Action is turn-based and game depth is great. That - and the fact that it's from Square Soft - is all you pretty much need to know. It's just that good.
This feature is similar to Secret of Mana. If you are a novice gamer, it is quite difficult. For an average "RPger", it should have some challenge. If you are an expert, this game is simple for you.
So, what does Secret of Evermore teach us? First, it shows us that developers outside of Japan can make an RPG. Second, it shows us that ripping off your predecessor is very bad, indeed. And lastly, it proves that even a below average game made in the USA can still be fun, if you don't mind being 'berated' by your friends.
Classic films are often easy to appreciate as a product of their time, but they don’t always age well. The same is true with Secret of Evermore. For all of its cool ideas, the end product is somewhat underwhelming when you look beyond the core elements. On the other hand, I’ve always had trouble getting into Secret of Mana, but Evermore immediately proved enjoyable (which is why I compared the two games so liberally throughout this review). All things considered, Secret of Evermore is definitely worth playing as long as you’re not expecting the next Chrono Trigger. Given that the game is only remembered by a small fan base and is chock full of references to fake B-movies, it doubly deserves to be called a “cult classic.” Hopefully someone reading this will be inspired to play it, too…maybe not today, maybe not tomorrow, but soon, and for the rest of their life.
While Evermore has all of the important elements necessary for a rewarding RPG, it fails in delivering an exciting or involving story. Characters are ordinary and there are weak attempts at humor and campiness throughout, such as references to B-movies that don't even exist, which is more puzzling than funny. The bottom line is that Evermore is a good, solid RPG, but those expecting memorable characters or a dramatic, involving story will most likely be disappointed.
In the end, the game was much better than I was expecting. If you can get past the real-time battle system, ring menus, attacks having a recharge time that causes you to do less damage when attacking before it refills, weapon levels letting you charge up for weapon skills…there’s just far too much in common with Secret of Mana to ignore the connection, which is kind of sad. I mean, I can’t say that it would have been the best game for the SNES if it wasn’t like that, but I imagine that it would have received better reviews at the time. It’s a game well worth playing.