Shien's Revenge (SNES)

Published by
Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.0
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 2.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (1 vote) 2.0

Critic Reviews

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Game Players (Aug, 1994)
With it's original perspective, Shien's Revenge looks great. But at six levels it's a little short. Just when you get the hang of the controls, you're finished!
GamePro (US) (Sep, 1994)
Vic Tokai gets credit for a good try, unfortunately, the game play problems put up too much of a wall and ultimately Shien doesn't get around it.
Regardless of the stage, you'll fire stars, slash, block projectiles and repeat. There are some power-ups along the way, but none of them change the primary weapons. If you love the style of play found in light-gun games then you'll find more of the same in Shien's Revenge--just make sure you have a mouse if you want to make it to the last level. The rest should pass on the title, since the repetitive action quickly wears out this ninja's welcome.
Video Games (May, 1995)
Die Jungs von Vic Tokai scheinen bei der Beantragung ihrer Lizenz versehentlich ein ‘Super‘ vor das NES gekritzelt zu haben, denn Shien‘s Revenge bietet Euch 8-Bit-Grafik vom Allerfeinsten. Das Spiel selbst wird schon nach wenigen Minuten langweilig, da Ihr Euer Messer zur Abwehr nie vernünftig steuern könnt, und sich oft zehn Sekunden lang auf dem Screen rein gar nichts rührt. Zudem sind alle Gegner auch noch mager animiert und erst die Hintergründe, oh je. Der Soundtrack, einem Remix der Whiskas-Werbung, tut sein übriges, um sich selbst aufgrund der Dummheit dieses Modul gekauft zu haben zu verfluchen. Nintendo hätte eine Qualitätskontrolle schon auf dem Super Nintendo einführen sollen.