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While it's never too early to teach kids to respect the biosphere, the same may not be true of introducing them to complicated simulations such as Simearth: The Living Planet (FCI, for Super NES), which has more variables (temperature, precipitation, etc.) than a polynomial equation.
All Game Guide
Science fans may enjoy it, but most expect to have fun with their games. There is an audience for detailed simulations, however, so the subject matter might prove entertaining.
Super Play Magazine UK
The thing you've got to understand about Sim Earth: The Living Planet is that - no matter how ambitious, original or worthy the game may be - it simply isn't any fun at all to play. It's clunky, it's slow, it looks rubbish, it fails to explain itself properly in use, but - most of all - it fails to properly give yo anything to do. Overall verdict, - Poor presentation is the least of the sins of this overambitious and fatally flawed eco-sim. It's simply tedious in the extreme to play, and should be avoided at all costs.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (2 votes)
There are no reviews for the SNES release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.