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On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.


Spindizzy Worlds SNES I needed to press each button to get to the jewels.
Spindizzy Worlds SNES I can press buttons of various colors.
Spindizzy Worlds SNES I found it and up it goes.
Spindizzy Worlds SNES Beginner or advanced?

Promo Images

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Alternate Titles

  • "Spindizzy II" -- X68000, PC-98 and Working title
  • "スピンディジーII" -- Japanese X68000/PC-98 spelling
  • "スピンディジー・ワールド" -- Japanese spelling

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User Reviews

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Critic Reviews

GamePro (US) Dec, 1992 5 out of 5 100
N-Force Oct, 1992 82 out of 100 82
Play Time Aug, 1993 79 out of 100 79
Electronic Gaming Monthly (EGM) Nov, 1992 30 out of 40 75
Total! (Germany) Aug, 1993 2.25 out of 6 75
Video Games Sep, 1992 75 out of 100 75
ReVival Jun 09, 2006 7 out of 10 70
Score Mar, 1995 70 out of 100 70


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Package design

The design of the game's packaging was the result of a competition in Amiga Format magazine


  • Amiga Power
    • May 1991 (Issue #00) - #13 in the "All Time Top 100 Amiga Games"

Dietmar Uschkoreit (5946) added Spindizzy Worlds (SNES) on Nov 19, 2007
Other platforms contributed by Riemann80 (18890), Kabushi (206401) and Martin Smith (66812)