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Uscito quasi all’alba del 1997, Street Fighter Alpha 2 rappresenta lo splendido canto del cigno e il giusto tributo al glorioso 16 bit Nintendo. Dopo di esso si chiuse il sipario. Seguirono applausi. Infine calarono in sala tenebra e silenzio. Qua e là flebili gemiti di gioia e malinconia.
Als die vergangenen beiden Street Fighter-Spiele in den Handel kamen, wurde oft die Frage gestellt, ob sich der Kauf eines solchen Moduls auch für diejenigen lohnen würde, die bereits in Besitz eines Vorgänger-Spiels wären. Bei Street Fighter Alpha 2 können auch zufriedene SSF II-Besitzer getrost zugreifen, da in den elf neuen Charakteren eine Menge Dauerspaß verborgen liegt, der die wahren Fans so schnell nicht mehr vom Joypad lassen wird.
Overall I was very impressed with the SNES version of Street Fighter Alpha 2. Despite not being quite as good as other versions of the game, I believe this is the highest quality port possible on the outdated hardware. I would highly recommend tracking this title down if your into 2D fighting games and don't own a Saturn, PS1 or newer console. Great job Nintendo.
The moves are a snap to execute, thanks to responsive controls. The only drawback is that the fights are slow, even on the game's fastest turbo setting. Flaws aside, SFA2 is a good fighting game that remains (for the most part) faithful to it's arcade counterpart.
Lens of Truth
On a system known for its genre defining 2D titles, seeing SFA2 on the Super Nintendo is pretty disappointing. The actual gameplay is a close match to its 32-Bit Saturn \ PS1 counterparts, but all the time you’ll spend waiting during matches just does too much to damage the experience. It may be a rare find in its original (SNES) form, giving it some appeal to collectors of both SF and the SNES, but as a game it’s a definite skip. SFA2 is one of the best fighting games of all time, not to mention one of my favorite, just not on the SNES.
Electronic Gaming Monthly (EGM)
Let's face it, there are just certain games that shouldn't be made on the 16-bitters. Sure, they tried pretty hard and came relatively close, but overall SFA2 on the Super NES is more of a chore than anything else. There's a slight load time right before the battle and the sound sounds like it's being playing through a coffee can - a poor quality coffee can at that. Sodom's name was changed to Katana - I wonder why? The graphics were good but the poor control pretty much negated that. Speaking of poor control, I think back to Super SF2 and remember how well that played compared to this one. Oh well, maybe next time.
Digital Press - Classic Video Games
Warning: Unless you DO NOT own a Saturn or a Playstation, you should not be playing this version of Street Fighter Alpha II. Actually, unless this is your only option in the world, stay away. It's not the most terrible fighter available for the console, but the under the hood of the SNES you can almost hear heavy breathing going on.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (21 votes)