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SummaryThe last great game of the SNES and one of SF's best arcade-to-console conversions
The GoodAlmost everything about the game ticks, far too many to mention. The graphics are well-designed for 16-bit standards, the animations are smooth (despite the missing frames of animation), the vast majority of the arcade voices and tunes are here and, the best of all, near-flawless controls. I can pull off any Special or Super/Ultra move with the greatest of ease and almost any given time. It's also the only time in which characters like Sakura, Charlie, Rose, Birdie, Akuma and Dan appear on a 16-bit console.
One side note: Sagat is considerably faster here than in previous games. His Uppercut is EXTREMELY POWERFUL, inflicting as much as 7 hits, which some people may complain as being cheap, but I find it very useful. the same goes to his super moves.
The BadThe music. Even though it's well composed, it's not as memorable nor as catchy as seen in previous Street Fighter games, but it has nothing to do with the hardware limitations, as all the other consoles share the same flaw. Also, after the announcer says "Fight!", there's a brief loading time (on a cartridge?), which is not a glitch, but it's something I have trouble getting used to. Lastly, the Waterfall stage is not included due to lack of space, but my complaints end here.