Super Castlevania IV Reviews (SNES)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Easily one of the most enjoyable platformers for the SNES. Bregalad (964) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
One of the best games for the SNES and of the entire Castlevania series Xantheous (1300) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars
The best old-school Castlevania game in the series. The Silverlord (4) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
The "Belmont" Tolls For Thee... So Hai (371) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars
The greatest 2-D platform game ever made. Period. Simon Wingate (36) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
An atmospheric masterpiece Brad Shead (6) 5 Stars5 Stars5 Stars5 Stars5 Stars
Hey Drac. How's It Goin? Lake Hylia (3) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (105 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The DOS Spirit (Dec 17, 2013)
Til alle dere som måtte være spillutviklerspirer; ta dette spillet med dere videre som inspirasjon. Dette vil jeg tørre hevde er SNES' beste tittel noensinne. Det er sjelden jeg gjør slike påberopelser, men i dette tilfellet står jeg på trygg grunn.
Rely on Horror (Oct 16, 2012)
If you have never played this game, do yourself a favor and pick it up on ebay or a used game store that still sells SNESes and games to experience one of gaming’s finest pieces. I truly believe this game should stand among the best of the best including every game, in every generation.
GamePro (US) (Nov, 1991)
Run, don't walk to drive your stake through Castlevania IV! An action adventure treat that will appeal to gamers of all ages and ability, this cart should be on the top of every SNES owner's holiday wish list. And while you're writing that down, this reviewer will make his own wish: Castlevania IV!!
HonestGamers (Jan 13, 2004)
There is much excellence in the Castlevania tradition, and this game does not epitomize it by any means, but certainly this is the only game that can claim to be Super Castlevania. Brilliant.
Thunderbolt Games (Oct 26, 2004)
I made Super Castlevania IV’s acquaintance before anything else, for a then sparkling new Super NES powerhouse. Mode 7, magical music and Castlevania mystique anticipated a final product greater than the sum of all its parts. The equivocal result left me oddly stunned and unsettled when taking on subsequent Super NES games that would come down the pike. While I would always remember SCIV fondly as one of the best Super NES games ever, almost all other games—especially platformers—would suffer in my eyes, struggling to attain even ground in the classic’s wake.
1UP! (Nov 30, 2002)
Chaque niveau est extrêmement fouillé et varié graphiquement, les musiques sont somptueuses, l'animation sans faille utilise à peu près tous les effets spéciaux du hardware de la console, la maniabilité est excellente et pleine de subtilités, l'aventure est longue mais la difficulté est très bien dosée pour le joueur moyen. Parfumez la pièce, sucez un bonbon et vos cinq sens seront en extase plongés dans Castlevania, un régal pour les yeux, un délice pour les oreilles, les mains caressant fébrilement le joypad: Oui ! Super Castlevania IV est bel et bien un orgasme vidéo-ludique, savouré et aimé à tout jamais.
Micro News (Dec, 1991)
Les amateurs du genre jouiront jusqu'au bout de leurs synapses au cours d'interminables parties, I say so - le nombre incroyable d'options vous le confirme sans peine.
Player One (Sep, 1992)
Si l'on fait le bilan général de ce premier jeu de Konami sur la Super Nintendo française, on ne peut que s'extasier. Alors, certes, le niveau de difficulté n'est pas très élevé, mais Castlevania IV est tellement beau, les musiques sont si fabuleuses, et il est si agréable à jouer (de plus s'il n'est pas très difficile, les niveaux sont suffisamment longs pour vous tenir en haleine un sacré bout de temps), que l'on ne peut que dire bravo à Konami, et attendre que sortent toutes les autres merveilles (Super Contra 3, The legend of the Mystical Ninja, Tortues 4) qu'ils ont préparées sur la Super NES.
Mean Machines (Jan 01, 1992)
Lots of levels await your whip-swinging presence, and they're pretty difficult to master! Get past the disappointing early levels and you find a superb platform game which mustn't be missed.
Original Gamer (Dec 03, 2008)
In summation, I once called Super Castlevania IV the best traditional Castlevania game. I've since come to realize the superiority of Dracula's Curse, but the many innovations that CV IV brought into the mix continue to hold a special place in gaming history for me. This game is still excellent and deserves a place on any top Super Nintendo games of all time!
Phew, what a relief to find that Castlevania is in fact the mega-game we were waiting for. All it takes is a little patience on the completely boring early levels and you're met with rewards aplenty as the game turns into a hot love action extravaganza of zombie whipping larks. Neato.
Game Zero (Apr, 1992)
This game is destined to be a classic for the SNES. This time Konami did a great job and really put alot of thought into this cart. The graphics in this game are sensational. The gameplay is great, especially everything that you can do with your whip. The music is great. This game is a must buy for SNES owners.
The Video Game Critic (Dec 22, 2004)
For the first time, you have complete control of your whip. Not only can you aim it up, down, and diagonally, you can even wave it around to kill small pesky creatures such as bats. Perilous leaps still play a major role in the gameplay, but the crisp, responsive controls make even the most risky jumps a breeze. Navigating stairs, a tricky proposition in previous Castlevanias, is no problem at all in this game. A fantastic soundtrack incorporates a surprising number of musical styles besides the traditional minor-keyed organ hymns. I do have a few minor quibbles. I'm not a fan of the instant death spike traps - I don't think touching one spike should cause you to lose an entire life bar. Second, I found swinging from the whip - a new move - to be trickier than it should be. There's some slow-down here and there, and I hate how the password is given in rows of symbols. Even so, I found Super Castlevania IV to be easier and more enjoyable than any of the NES titles.
Retro Game Reviews (Feb 24, 2015)
Super Castlevania IV is a huge leap forward for the series; it fixed a number of problems that plagued the NES games and added some new gameplay elements that fit in perfectly. The control scheme is spot-on and I really wish Konami would have stuck with them for future 16-bit Castlevania titles.
Retro Spirit Games (Mar 27, 2013)
For fans who were first introduced to Castlevania via Symphony of the Night or the multiple hand-held games, the SNES game may seem quite archaic and limited. There is no levelling up or inventory here, but this also means the game feels like a pure test of skill rather than an RPG-lite open world adventure. While I still prefer the Metroidvania games (the sublime Symphony of the Night being my personal favourite), Super Castlevania 4 is both an extremely exciting and satisfying game to play, as well as a great showcase of the Super Nintendo's power. It is a classic title that is well worth tracking down and, with prices for a cartridge copy (especially boxed) spiralling, now is the perfect time to grab a copy and enjoy this seminal SNES title.
Random Access (Jul 15, 2013)
Even though it was intended to be a remake, the confusingly-titled Super Castlevania IV actually serves as the next logical step in the series' evolution, both visually and in terms of gameplay. Just the addition of a multi-directional whip feels like a breath of fresh air. Granted, Super Castlevania IV is hardly a huge innovative leap, but there is the feeling that Konami was continuing to improve on the Castlevania formula with this title. And, for a game released so early in the SNES' lifespan, it's quite impressive even today. Castlevania enthusiasts and fans of action games alike will find much to enjoy about Super Castlevania IV, as it very well symbolizes the heart of the series.
Mega Fun (Nov, 1993)
Neben Super Probotector und Parodius gehört Castlevania IV sicherlich zu den absoluten und zeitlos genialen Klassikern von Konami. Es besticht vor allem durch eine hervorragende Spielbarkeit und eine ausgeklügelte Steuerung. Doch auch der Sound und die Grafik sind nicht von schlechten Eltern und würden jedem Automaten gut zu Gesichte stehen. Die Liste der positiven Aspekte unseres Oldie Des Monats ist noch nicht zu Ende, denn der Umfang des Moduls verdient ebenfalls uneingeschränktes Lob, genauso wie die mehr als nützliche Passwortfunktion. Kurz gesagt, dieses Spiel hat alles, wovon der Super Nintendo-Besitzer immer geträumt hat und ist somit in höchstem Grade empfehlenswert.
The graphics are very spooky with big scary ghost bosses and skulls and skeletons. Castlevania really feels like a real horror-movie with it´s creepy atmosphere and great sound effects and extraordinary music. An essential buy!
N-Force (Jun, 1992)
Playability's smooth and responsive with loadsa levels to keep ya whip hand heavy. My only criticism's the slow pace, but that's like complaining Mario's got blue instead of red dungarees.
Titles like this are perfect examples of why classic side-scrollers still have such a rabid following. The only real downside to this title is that it is a tad short, but that just makes it all the easier to pick up and enjoy for a nice afternoon gaming session.
The Game Hoard (Dec 19, 2017)
Super Castlevania IV has a capable protagonist who is fun to play as and a wonderful world full of catchy music and interesting locales, but those locales are hurt a bit by the designers overindulging in instant kills to make up for how strong the player is, and the bosses are sometimes too simple because of the player’s power. It’s not enough to drag this game down into the dredges, but its freckles can’t be ignored.
Die Grafik ist detailliert und liebevoll gezeichnet, die Musik einfallsreich und passend komponiert und arrangiert - besonders das Orgelstück in Level sechs, sowie die ‘Remixes‘ in Level zehn und elf können sich hören lassen. Auch die technische Seite des Programms läßt nicht allzu viele Wünsche offen, um es mal höflich zu sagen. Die Maschine geht freilich immer wieder mal in die Knie, aber der Spielfluß leidet nur relativ selten wirklich stark hierunter. Ich habe keine Skrupel, Castlevania 4 den Hitstern zu verpassen. SF-User, das solltet Ihr nicht verpassen!
Megablast (1992)
Mag die in alle Himmelsrichtungen scrollende Grafik auch nicht unbedingt hervorragend gezeichnet und stellenweise etwas rucklig animiert sein, bei den Rotationseffekten im vierten Level gibt der 3D-Chip des Super NES wirklich sein Bestes. Das Gameplay stimmt durch die Bank bis aufs I-Tüpfelchen, und die Soundkulisse sorgt mit stimmungsvollen Musikstücken und deftigen Effekten für die nötige Gruselatmosphäre - ab in den Sarg Dracula, wir kommen!
Video Games (Feb, 1992)
Erst mal das Negative vorweg: Auch bei diesem Spiel hat Konami das Ruckeln nicht ganz im Griff; manchmal wird's etwas langsamer. In diesem Fall merkt man's aber kaum, und es schadet in keinster Weise. Das ist auch mein einziger Kritikpunkt, denn ansonsten bin ich wirklich begeistert. Konami erschlägt alle Fans des Genres mit einer Fülle von guten bis genialen Grafiken und den innovativsten und besten Sounds, die mir je auf einer Konsole untergekommen sind.
Retrogaming History (Jan 26, 2010)
Una giocabilità superba si amalgama con un abbraccio musicale davvero rilevante, ma non è purtroppo supportata da un altrettanto stupefacente livello visivo e da una egualmente sopraffina longevità. Questo non vuole dire però che Super Castelvania IV sia brutto da vedere e troppo facile da giocare, significa solo che è un grandissimo titolo ma che gli manca quel piccolo dettaglio grafico in più e quel livello di difficoltà, un tempo forse troppo esigente, capace di tenerci impegnati maggiormente (soprattutto riguardo ai boss, alcuni troppo facili) per poter essere considerato un capolavoro senza tempo
Power Play (Feb, 1992)
Spielerisch greift Konami bewährte Elemente auf: Laufen, Peitschen, Hüpfen. Diverse optische Gags (mit sehr schönen 3-D-Effekten) und ein paar neue Features lockern das Geschehen auf. So unkompliziert der Ablauf, so motiviert kämpft man sich durch die Levels. Dank den Paßwörtern kommt man trotz mächtig großem Umfang schnell voran. Grafisch gefällt mir das Modul nicht so toll (zu bunt, wenig Gruselatmosphäre), einige Highlights in höheren Levels sorgen allerdings für Pluspunkte. Einmalig mutig und grandios stimmungsvoll sind dafür Musik und Soundeffekte - ein Stereo ein wahrer Ohrenschmaus. Castlevania 4 bietet perfekt getunte, aber wenig innovative Plattformaction. Super-Famicom-Besitzer sollten auf jeden Fall zugreifen, auch wenn ein paar Extras mehr oder zusätzliche Spielelemente nicht geschadet hätten.
Play Time (Sep, 1992)
Realistischer Sound und gigantische, schwankende, an den Rosenkrieg mit Michael Douglas erinnernde Kronleuchter, geben dem Ganzen eine überzeugende, wenn auch eigenwillige Note. Den Vergleich mit anderen Jump and Run-Plattformspielen braucht Castlevania 4 auf jeden Fall nicht zu scheuen, auch wenn die Schwierigkeit oder besser die Stärke der Gegner nicht unbedingt tosenden Beifall verdient.
Total! (Germany) (May, 1994)
Obwohl Super Castlevania IV schon drei Jahre auf dem Buckel hat, ist von Staub nicht viel zu sehen. Als eines der ersten Module überhaupt bot dieser Titel gigantische Mode-7-Spielereien. Mitunter dreht sich sogar der komplette Hintergrund, was 1991 zurecht für Furore sorgte. In Sachen Animation jedoch kann es sich mit High-Tech-Games wie Flashback oder Turrican nicht messen. Dieses Mängel werden vom tollen Gameplay mehr als ausgeglichen. Das Spiel ist zwar ganz schön hart, kippt aber nie ins Unfaire ab. Wenn Euch ein gelungenes Gameplay wichtiger ist als grafische Perfektion, seid Ihr bei Super Castlevania IV genau richtig.
70 (Jan 22, 2008)
Si diceva della solida eredità della serie; forse, proprio per far avvicinare più acquirenti, la difficoltà è stata abbassata (sarà per questo che ora si può colpire in ogni direzione), decisamente più "amichevole" rispetto ad uno dei Castlevania precedenti. Quindi, SCIV si riesce a portare a termine con un po' di impegno, ma resta pur sempre un impresa non da tutti far fuori il conte Dracula. Lui non si da poi chissà quanto da fare, tanto già lo sa, fra cento anni puntualmente tornerà...
Though rough all around, there's enough Konami quality to make this well worth playing. It's a game that played better upon its release and it simply hasn't aged as well as some of the companies other titles. If you're really looking for some "Castlevania" action on the Super NES, check out the under appreciated "Dracula X." It's not a great port, but that doesn't mean that it's not a fantastic criminally underrated title.
HonestGamers (Jan 16, 2004)
Four or five good-to-great levels and half a dozen dull ones — yes, much of the game is left wanting, but that's what the passwords are for! Yes, that's right: find a FAQ, grab some codes, and skip the crap, because the best parts of Super Castlevania 4 are actually moderately entertaining.