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Super Ghouls 'N Ghosts (SNES)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

Now this is a game for a man! Satoshi Kunsai (1813) unrated
Best of a series, but perhaps also the end of a series Daniel Yu (109) unrated

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall MobyScore (24 votes) 4.1

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Mean Machines
The sound's awesome too with a kind of orchestral remix of the original Ghouls 'n' Ghosts theme. Capcom have also supplied us with a game that's high in the lastability stakes too. Even completing the first couple of levels takes some effort, and once you've battled your way to the end of the game there's a VERY nasty surprise waiting for you! Capcom are certainly producing the goods as far as Super Famicom games are concerned - Super Ghouls 'n' Ghosts is an essential purchase!
Capcom oblige, Super Ghouls'N Ghosts, c'est pas de la tarte. Quatre modes de difficulté sont proposés mais celui pour les débutants est déjà une grande galère. Pour bien progresser, il faut connaître sa route par coeur avec des stratégies pour chaque embûche. Heureusement il y a pas mal de vies et beaucoup de continus. La résistance des boss varie mais dans l'ensemble ils ne sont pas trop durs, le seul impératif pour bien les battre est d'avoir la bonne arme. La torture la plus raffinée et l'une des marques de fabrique de la série est que pour rencontrer le boss final, il faut se retaper tout le jeu pour retrouver le bracelet magique de Guenièvre, sans lequel il serait soit disant impossible de tenir tête à Sardius.
Electronic Gaming Monthly (EGM)
This is definitely the best version of Ghouls and Ghosts to date, with plenty of action, options, power-up and wicked bosses. The adventure is long as well, so you're sure to get your money's worth. The lack of vertical firepower is a nasty turn of events, but it's a blue ribbon otherwise.
Computer and Video Games (CVG)
The graphics are truly fab, the range of weapons available is vast and the power up armour adds just a hint of strategy. The only niggle as far as I'm concerned, is the incredible difficulty. Even on beginner level, Sir Arthur's quest is quite unfeasibly hard, easy level is next up and the use of the word easy is an obvious and terrible lie. Best of all though is the fabberoony music. It's kind of like a Hollywood B Movie, but with a better orchestra. Get your butt down to Mr. Spanky's Famicom Emporium right now and buy yourself a copy of this dreamy game.
Total!! UK Magazine
Impressive platform shooter, with enough challenge to sink a pirate ship! Maybe too much challenge for beginners, but a real tasty game. Bottom-spankingly smart graphics with some great mode 7 effects.
Lens of Truth
It’s a difficult choice, but Super Ghouls’ N Ghosts gets the nod from me for best in the series (just barely). Its major faults – no shooting up, and slowdown can be overlooked by fantastic visuals and more importantly, great gameplay. Its legendary difficulty can be considered a good or bad. If you want an old school challenge, look no further then this. If you want a fun little game to breeze through, then move along, this will own you. In the end, I think everyone should give it a shot. Other then the original SNES cart, it’s currently available for the Wii VC and Capcom Collection Vol. 1 for the PS2 and Xbox and is highly recommended.
ASM (Aktueller Software Markt)
Wer sich aber der Herausforderung stellt, der wird ausreichend belohnt. Dazu trägt nicht nur die tolle Grafik bei - die im vierten Level auch schöne Dreh- und Erdbebeneffekte bietet -, sondern auch der atmosphärische Sound und vor allem die Vielzahl feindlicher Sprites, die versteckten Extras und vielerlei Kleinigkeiten mehr. Wer sich an das Ruckeln gewöhnen kann - ich konnte es - der ist mit Super Ghouls‘n Ghosts bestens bedient. Es ist mit Abstand eines der besten Spiele für das Famicom, wodurch es sich einen Hit auch redlich verdient.
Die farbenfroh und detailliert gezeichneten Bilder scrollen stets ruckelfrei in alle möglichen Richtungen, daß das Game wegen hohen Spriteaufkommens mal etwas langsamer wird, passiert äußerst selten. Da Capcoms Geistersaga auch akustisch so einiges zu bieten bat, brauchen wir uns beim Fazit nicht zurückzuhalten: Arthur ist und bleibt der Ritter unter den Gespensterjägern!
Power Play
Wutentbrannt knalle ich das Joypad auf den Tisch und renne schäumend aus dem Spielezimmer. Doch dann meldet sich ein kleines Männchen in mir und sagt "Das wird doch wohl zu schaffen sein". Fünf Sekunden später sitze ich wieder an der Konsole. Die Motivation von Super Ghouls'n Ghosts scheint nicht zu bremsen - jeder "Gast" vor dem Bildschirm sehnt sich das Joypad in die eigenen Hände. Grafisch ist das Spiel fast ein Meisterwerk. Plötzlich hebt sich der ganze Friedhofsboden an; riesige Wellen wiegen auf und ab, der Ritter auf dem Floß dazu. Problematisch wird's nur, wenn sehr viele Sprites gleichzeitig auf dem Bildschirm herumturnen - ab und zu wird das Famicom da schon 'mal langsamer, was jedoch nicht so schlimm ist. Die ausgezeichnete und levelabhängige Musikbegleitung geht deshalb zwangsläufig ein kleinwenig auf die Nerven, weil man sie viele tausend Mal hören muß, bevor eine neue kommt - sprich, die Levels sind wirklich kernig und knackig.
Total! (Germany)
Fazit: Wer ein gutes, actionreiches Jump&Run der ungewöhnlichen Sorte mit guter Grafik und tollen Sound sucht, der liegt bei diesem wahrlich „schauderhaften Vergnügen“ goldrichtig.
Game Informer Magazine
This is one of those gamer badge of honor titles. Beat it, and you've got reason and right to brag. Arguably one of the more blisteringly difficult games to show up on the SNES, Super Ghouls 'n' Ghosts remains as instantly addictive and equally frustrating as when it first came out.
In definitiva SG&G è un gioco che, se preso nella sua unicità, può essere considerato più che discreto, ma che esce con le ossa rotte dall’imprescindibile comparazione con il capolavoro dell’88.

E la comparazione è un imperativo morale.
The Video Game Critic
This medievel side-scroller is a complete remake of Ghouls and Ghosts (Genesis, 1989) with entirely new stages and monsters. New areas include a haunted pirate ship and a snow stage (who asked for that, by the way?). The graphics, special effects, and music are significantly better than the Genesis version, but the gameplay is about the same. You control a knight running through a series of locations while destroying monsters and collecting power-ups. Although this game should have rated higher than its Genesis counterpart, it doesn't, due to a few major issues. First, the action tends to get slow (read: slow-motion) when the action gets hectic, and when you die, you're sent way back to the start of the stage. At least the Genesis version let you continue fairly close to where you left off. Even unlimited continues don't help when you keep keeling over just before the end of a stage. Super Ghouls 'N Ghosts would have been a great game had it been more forgiving.