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Super Ghouls 'N Ghosts (SNES)

83
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.
Written by  :  Daniel Yu (109)
Written on  :  Sep 09, 2002
Platform  :  SNES

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Summary

Best of a series, but perhaps also the end of a series

The Good

Some of the level design was truly inspired -- the ghost ship level was particularly well done, in my opinion. You can generally tell that a lot of work went into the design, artwork and development of this game. Also, for the most part, the game captures that hard-to-define spirit that the previous two games had, which is campy, arcade fun.

The Bad

Some of the levels were, honestly, way too hard. The overall difficulty level of this game exceeded it's predecessors (not surprisingly) and probably holds the title of "hardest GnG game ever" (unless you count Maximo?). It's somewhat fitting that it was the last in a series -- a 2D platformer of this family that was any harder would be pretty frustrating.

The Bottom Line

For the true GnG enthusiast who's finished Ghosts 'N Goblins and Ghouls 'N Ghosts, here's a whole new set of levels, some new (and some old) enemies, and a whole new set of super powers. Plus, you get that lovely double-jump.