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Super Godzilla (SNES)

Super Godzilla SNES Title screen

MISSING COVER

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Developed by
Released
Platform
47
MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.
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Description

Super Godzilla is a 16-bit Godzilla game where the player can take control of Toho's famous big green lizard as they rampage through Japan. The game is divided into two main gameplay modes, Movement and Battle. Movement has the player travel through the city using the D-pad and a map located on the bottom of the screen with the objective being to destroy certain objectives such as enemy humans and buildings as well as pick up power-ups. There is an animation in the screen above the map that shows the results of their movements and attacks.

Battle mode kicks in when the player locates an enemy on the map, like Biollante or Mechagodzilla, and is taken to a side-scrolling cinematic-style battle where the player must use punches, tail whips and the famous fire breath to drain the energy of the opposing monster. However, the Fighting Spirit system is present which is in a sense a morality meter where the player must pick the right attacks at the right time in order to connect certain attacks. Choosing the wrong attacks or failing to connect with them will cause the meter to drop and make Godzilla more vulnerable to attack.

Screenshots

Super Godzilla SNES A special move
Super Godzilla SNES Picked up a defensive item
Super Godzilla SNES This building is in the way
Super Godzilla SNES Title screen

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The Press Says

GamePro (US) Oct, 1994 3 out of 5 60
Electronic Gaming Monthly (EGM) Jul, 1994 6 out of 10 60
Video Games & Computer Entertainment Aug, 1994 5 out of 10 50
All Game Guide 1998 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Total! (Germany) Sep, 1994 4.75 out of 6 25

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Big John WV (25282) added Super Godzilla (SNES) on Apr 11, 2009