There are no reviews for this game.
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.7|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.2|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.8|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||2.8|
|Overall MobyScore (4 votes)||3.2|
here for more information about MobyRank.
Electronic Gaming Monthly (EGM)
I like the whole Godzilla thing, but this game seemed to move a bit slow. The walking scenes seemed redundant. Also, the fighting scenes with the Boss really lacked the technique that I've come to enjoy in fighting carts. However, the graphics and sounds are done rather well, and if you're patient, you might be able to get into this game. I just long for more destructive control over Godzilla.
This cart may captivate Godzilla groupies, but discriminating gamers will breathe fire. Try renting this game...and a few Godzilla movies too.
Video Games & Computer Entertainment
If you want to keep a good memory of this celebrity beast, watch out; Super Godzilla is a weird, occasionally dull game that's definitely not for all tastes.
All Game Guide
Super Godzilla may look and sound good, but it's a drag to play. Once you figure out the strange control techniques and the unusual split screen perspective, you'll wish you hadn't wasted your brain power or your time.
Super Godzilla kommt in Sachen technischer Perfektion seinem Kino-Vorbild erstaunlich nahe, denn schon diese glänzten mit, äh, sagen wir geringen Produktionskosten. Selbigen Eindrucks kann man sich auch beim Spielen von Super Godzilla nicht erwehren. Das Garne wirkt schlampig zusammengeschludert. Unser Urteil: Finger weg!