The controls are responsive enough, and being able to switch between weapons adds strategy. The crisp, colorful scenery includes burning ruins, flowery meadows, and jewel-encrusted caves. In the meadow stage, the buildings in the distance caught my eye, including one that resembled a tower from Lord of the Rings. Your adversaries include knights and archers, but there are also a few original creations like winged women with spears. The "mechanical monkeys" in the fourth stage resemble dogs made out of fortune cookies, a concept I found somewhat disturbing. Most enemies aren't particularly aggressive and move in predictable patterns. Each stage ends with the obligatory boss encounter, and these include a grim-reaper look-alike and a tiger-riding knight. The electronic background music is respectable but forgettable. In the final analysis, Super Valis IV serves its purpose but that's about it.