There is no SNES cover art on file for this game
As Lambert, your primary targets in this game are neo-Nazi racist Sepp Dietrich and Sahmbi himself. You do have some equipment to help you: your supercomputer S.E.L.M.A. (Specified Encapsulated Limitless Memory Archive), disguised as an AT&T Mastercard and whose holographic persona resembles a British nanny, and the PPT (Pellet Projection Tube), a weapon capable of stunning a human from periods of a couple of minutes to a few hours and can fire pellets that render humans transportable to the future, disguised a keyless car alarm remote. Also, you have the ability to "time stall" (this slows the speed of images reaching your brain, allowing you to react quickly) and your Mosh-Ti (an Occidental improvement of martial arts) skills to rely on if the situation gets dire.
You'll run through the alleys of the future, through the Smithsonian (circa 1993), ride a motorcycle and jet-ski, battle criminals atop a construction site, and do so much more until you've finally captured the two fugitives.
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Kyle Palkowski (211)
Intro and Stills