User Reviews

A game that could have been better Steven Linebaugh (2) 3.17 Stars3.17 Stars3.17 Stars3.17 Stars3.17 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (12 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameFan Magazine (Jan, 1996)
It has become harder and harder to take seriously any and all games that are artificially hard (you know instead of being difficult by ingenious level design and/or item placement, it cheats you with enemies and bosses that take 150 million hits to kill). Spawn has fantastic music, well drawn graphics, gallons of different moves and actions, but the experience as a whole leaves a rancid taste in your mouth because of it's annoying "artificial difficulty". Spawn, a good game that should've been even better. Shame.
Spawn the video game will find its biggest fans in the readers of the comics. But the game has much to offer to non-readers with excellent gameplay and faithfully depicted graphics.
GamePro (US) (Dec, 1995)
Although pretty to look at, Spawn doesn't offer anything new to the action/adventure genre. Spawn scores a direct hit with fans of the comic book, but veteran gamers will most likely be disappointed.
Total! (Germany) (Mar, 1996)
Spawns erster Auftritt in einem Videospiel kommt aufgrund des viel zu hoch angesetzten Schwierigkeitsgrades und der mäßigen Steuerung jedoch nicht über das Mittelmaß hinaus. Fans der Comic-Serie werden sicher Gefallen an dem Modul finden, ansonsten ist das Game nur etwas für hartgesottene SNES-User, die vor einem hohen Schwierigkeitsgrad nicht zurückschrecken.
Spawn is too similar to any other Final Fight-type games. The differing attack buttons with both weak and strong punches and kicks are good idea, but all that is needed is the typical jump-and-kick motion to progress through the game. Spawn should give gamers more than one life instead of constantly having to go to the Continue screen. The game is good for dedicated comic-book fans, but those who are sick of Final Fight games, pass this one up.
Add to the mix some inane level design and some poor hit detection, and you have a game that handles poorly with low replay value. But, like the comics that inspired it, it looks nice while lacking substance.
Game Players (Dec, 1995)
This title is based on one of the hottest comic book properties around, but the gameplay isn't exactly new. This is one of those titles that are generally collected by fans of the comic. The controls are easy, but the game is somewhat lacking.
Spawn is another in the long line of Acclaim's quickly-produced lukewarm-property tie-in games with big marketing money behind it. I'd suggest you purchase Super Mario World 2 instead - a bit less hype, eight million times more gameplay.
Video Games (Oct, 1995)
Wer zum Teufel soll denn über 100 Piepen für ein Spiel mit ultracooler 8-Bit-Grafik zahlen, mit Musik aus dem Fundus der Gehörlosen-Soundbastler sowie einem Spielprinzip, das schon öfter präsentiert wurde, als ich Beat‘em Ups kenne (und das sind verdammt viele!). Wenn das Drumherum ansprechend gestaltet wird, sag‘ ich ja auch gar nichts, aber Spawn ist einfach lieblos herunterprogrammiert. Die Final Fight-Sequenzen sind so langweilig, daß einem der Finger beim Prügeln einschläft, dafür dürft Ihr Euch dann über ultraschwere Jump‘n Run-Teile freuen und über fünf Minuten lang auf einen Boß losgehen, der mehr einsteckt als alle Boxweltmeister zusammen. Viel Spaß!
The Video Game Critic (Aug 12, 2014)
Spawn is great fun if you're a sadomasochist. The designers either didn't know what they were doing or were the biggest douchebags in the world.