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Ultima VI: The False Prophet » Isometric perspective
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Isometric perspective
SharkD (313), Dec 17, 2007
This game doesn't use isometric perspective. It should be removed from that group.
User AvatarThen submit a correction.
User AvatarNope, its isometric. Not by today's standards mind you, but back then, it was pretty much isometric in comparison to other games which were traditionally 100% topdown.
Re: Isometric perspective
Terok Nor (10660), Dec 23, 2007
User AvatarIt wasn't isometric back then, and it isn't according to the Moby definition. It's 'slightly angled' top-down at best.
User AvatarAye. Slightly. Had trouble choosing between top-down and isometric. Personally, me thinks its isometric...only because that slightly-angled feels different during gameplay compared to the traditional top-down games.
Re: Isometric perspective
Terok Nor (10660), Dec 23, 2007
User AvatarThe important phrase in the Moby definition is "Movement is diagonally-biased instead of straight up/down/left/right." Doesn't apply to U6, but to all other games traditionally defined as isometric (like Populous, Cadaver, Q-Bert, Sim City 2000, Ultima VIII, ...).
(Edited by Indra was here... Bronze Star Contributing Member (13177), Dec 23, 2007)
Re: Isometric perspective
Indra was here... Bronze Star Contributing Member (13177), Dec 23, 2007
User AvatarHmm. Then I must concur to the mentioned article. Though its still isometric in my book as far as Ultima V is concerned. :p
Re: Isometric perspective
SharkD (313), Dec 29, 2007
One way you can tell is by looking at the floor tiles. If their corners meet at right angles, then it's not isometric.
Re: Isometric perspective
St_Martyne Bronze Star Contributing Member (3563), Dec 29, 2007
User AvatarIt should be noted that even if they don't meet at right angles, it's not certain that the perspective is isometric. The angles must be 120 degrees only. And that sure does eliminate many games' right to have isometric perspective.

For the purposes of easier classification the database takes some liberties with the notion of "isometric perspective", I can say that mainly it relies on the perception of the latter.

It is obvious that Ultima VI (and VII) deliberately tries to avoid a complete top-down view (just check out those those stairs), even if it's engine doesn't allow it. I think such kind of aspiration should be noted and reflected in the database.

Having said all that, I see that the change has been already approved, so I guess I'll shut up right here. It's not like it makes the game being any worse. Ultima still rocks regardless of from what angle you look at it!
Re: Isometric perspective
SharkD (313), Dec 29, 2007
To add to the confusion, Ultima Online uses the same projection as Ultima VII. The screen is just rotated 45 degrees (so movement does occur in the diagonal).
Re: Isometric perspective
DJP Mom (10808), Dec 29, 2007
User Avatar
St_Martyne Wrote:
Ultima still rocks regardless of from what angle you look at it!

LOL! Very nice pun!
 

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