Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (24 votes)
MobyRanks are listed below. You can read here
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UMK3 is the best MK game to hit the Super NES. So why the less-than-perfect score? Well, if you bought MK3 a year ago, you might not be too crazy about plunking down more cash for this slightly enhanced version. It gives you four of the ninja characters (Jade, Reptile, Scorpion, and Kitana) that weren't available in MK3, plus four openly playable fighters that were secret combatants before. You also get all the combos (some were left out of MK3), as well as the new, yet cheap, auto combos. UMK3's graphics are sharp, with slightly larger fighters than in MK3. The only thing missing from the arcade is the four-armed Sheeva.
The graphics are exactly like MK3, and except for a few new backgrounds, most gamers would be hard-pressed to tell the difference. As the final Mortal Kombat released for the 16-bit systems, Ultimate MK3 plays well enough, but feels less like a legitimate sequel and more like an apology for the previous game.
If MK3 had never been released, UMK3 would be closer to an ultimate fighting game. Unfortunately, UMK3 is just a slight variation of a game that has been completely played to death.