User Reviews

Perhaps the world's most perfect action game! Multimedia Mike (19808) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (24 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Entertainment Weekly (Sep 27, 1991)
The combat scenes are dizzying, the explosions crisp, and the sound effects awesome. In short, U.N. Squadron is a Pentagon planner's fantasy: a high-tech, low-casualty aerial assault that's over as soon as you turn off your TV set.
GamePro (US) (Dec, 1991)
If you don't believe the hype about SNES games, UN Squadron will open your eyes. If you're an aerial shooter ace, you can't let this one fly past you.
Like Randy, I have to confess I never saw UN Squadron in the arcades - but who cares when you can play a console conversion this good in the comfort of your own home! All of a sudden, UN Squadron gives the mighty Super R-Type a serious run for your money - and if you want a game with plenty of challenge then this is the one for you!
Mean Machines (Sep, 1991)
I thought that Super R-Type was good - but this is even better! Featuring knockout graphics, stunning sound, superlative gameplay and a tough, tough challenge, UN Squadron (or Area 88 as it's known in Japan) is one of the best blasters available on any system.
Nintendo Life (May 14, 2010)
The opening level may seem a little too tough but the difficulty curve is otherwise well judged in what is a challenging game. The occasional instances of slowdown are unfortunate but there’s not much else to fault with this excellent shooter. With some great music, varied levels, exciting action and interesting bosses, U.N. Squadron is a game that’s enjoyable to play through again and again.
Even though it was an early release for the system, this one defies all logic for a game released early in the life of the hardware. The minor slowdown issues aside, this is still one of the best 16-bit shooters of all time. It does everything a shooter needs to do right to become a standard. Those accustomed to the more faster paced SHMUPS of today's consoles may seem a bit underwhelmed by the speed; rest assured they'll quickly learn a harsh lesson.
1UP! (Dec 06, 2003)
U.N. Squadron n'est pas que moyen, il est bon et même très bon si le genre vous plaît. Cela aussi sans doute parce qu'il n'est pas un shoot'em up lambda. Les traits d'aventure et son design "armée de la Terre" au lieu des "ovnis de l'espace" lui donnent de la fraîcheur et un ton unique. Cette originalité, son indéniable point fort, est portée par une réalisation de bonne facture. Tout ceci s'accorde pour en faire un titre mémorable, pourtant, ce ne fut guère le cas. A son arrivée en 1992, il fut accueilli tièdement par les critiques et assez vite oublié. Peut-être parce qu'il est trop difficile, peut-être parce qu'il ne rentre pas dans le rang, U.N. Squadron n'a pas laissé une empreinte marquante derrière lui. Preuve que l'absence de renom ne signifie pas obligatoirement qu'un jeu est anodin.
80 (Jun 10, 2010)
U.N. Squadron est un bon jeu qui a été oublié et qui gagnerait à être connu. Le titre est à essayer absolument si vous pouvez mettre la main dessus. Les aficionados du genre seront comblés tandis que les nouveaux venus apprécieront les petites originalités présentées.
HonestGamers (Jan 13, 2004)
In the end, UN Squadron is still brilliant, still a very challenging, fast-paced shooter, where some forethought has to be exercised before each and every level as to what plane to use, and what auxiliary weapon load to carry (not to mention the initial decision as to what pilot to select). The game requires you to plan, as well as react to screen-crowding bullets, and that makes it special, and creates room for eventful replays. Just be wary of the need to have the YF23 later in the mission, and your experience will begin with admiration of sights and sounds, parlay into sweaty fingers, and end with triumphant fist-pumping. See you at Area 88.
A shooter for the Super NES that isn't plagued with the annoying "slow motion" found in Super R-Type and Gradius 3. Spectacular graphics and sounds as well as a huge arsenal of weapons make this the most impressive shooter available yet. I wish it was a little more intense.
Consoles Plus (Sep, 1991)
Un shoot-them-up efficace malgré un certain "conformisme".
Power Play (Nov, 1991)
Den Preis für das genialste Ballerspiel heimst Capcom für UN Squadron sicherlich nicht ein, aber die Motivation, sich noch einen Level weiterzukämpfen, ist gewaltig. Vor allem das gewitzte Extrasystem ("Welchen Level fliege ich mit welchem Flugzeug und mit welcher Bewaffnung"?) bietet ausreichend Ballerstoff. Gerne probiert man eine neue und taktisch günstigere Waffenkombination aus. Technisch gerät UN Squadron schon eher ins Schleudern: Das berühmt-berüchtigte Zuckeln der Grafik stellt sich zwar nicht so häufig ein wie gewohnt, aber wenn es ruckt, dann gewaltig. Die herrlichen Giganto-Endgegner, die sich teilweise über mehrere Bildschirme ausbreiten und die famose Spielbarkeit entschädigen aber für das Spritegezitter.
Video Games (Dec, 1991)
Die Umsetzung des eigentlich recht konventionellen (um nicht zu sagen langweiligen) Ballerautomaten U.N. Squadron zeigt der prominenten Konkurrenz (“R-Type“, “Darius“ und “Gradius“) wo‘s actiontechnisch auf dem Super Famicom langgeht. Gelegentlich ruckelt‘s zwar, über die gesamte Spieldistanz fällt das jedoch kaum auf. Dafür haben sich die Grafiker nicht mit monströsen Mittelgegnern und abgefahrenen Hintergründen übernommen: Optisch ist UM. Squadron dezent durchgestylt, belanglos bis ganz hübsch. Die große Stärke des Moduls ist der ausgeklügelte Schwierigkeitsgrad und die hohe Spielbarkeit: Capcoms 16-Bit-Werk ist der bisher gelungenste Horizontal-Scroller.
The Video Game Critic (Dec 07, 2005)
The wide range of scenic backdrops include open seas, jungle forests, rocky gorges, and in the clouds of an intense thunderstorm. Granted, the water stages look somewhat cheesy. Certain stages require you to make several "passes" at a strategic target (like a massive battleship), which I found to be a very cool concept. Your firepower and weapon options increase with each new life, as well as each "continue". With its awesome firepower and frantic gameplay, I could play U.N. Squadron all day. Only a few notable flaws knock it down a notch. Much of the music has an inappropriate "happy go lucky" quality more suitable for a cute platform game. Also, the game suffers from terrible slowdown when things get hectic. Nonetheless, I still found U.N. Squadron to be instantly fun and satisfying.
Player One (Sep, 1992)
Alors les fanatiques de la gâchette peuvent y aller, c'est sûr, ils ne le regretteront pas : mais pour les autres, il vaut mieux attendre et se rabattre sur les productions vraiment exceptionnelles.
Total! (Germany) (Feb, 1995)
Capcoms Ausflug ins Shoot ‘em-Up-Genre ist, wie bei dieser Firma üblich, für Spieler kein leichtes Brot. Der happige Schwierigkeitsgrad trübt den Spielspaß unnötig. Ohne Frage ist U.N. Squadron eine Bereicherung im Ballersektor, wer Fan ist und Glück hat das Game zu kriegen, sollte sofort zuschlagen.