DescriptionDespite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. Once again, a party of adventurers must venture forth to vanquish the evil.
Wizardry V: Heart of the Maelstrom returns to the gameplay concept of the first three installments of the series, abandoning the unusual premise of its predecessor. As in the initial games, the gameplay consists of exploring a vast maze-like dungeon with a custom party created and outfitted in the game's only town. This installment offers larger mazes, new spells and character classes, and an expanded system for fighting and interacting with creatures. It is also the first game in the series that allows, but does not require importing characters from a previous scenario.
- "ウィザードリィV 災渦の中心" -- Japanese spelling
Part of the Following Groups
|Changes nothing, gets better||D Michael (221)|
The Press Says
|Total! (Germany)||May, 1994||2.25 out of 6||75|
|Consoles Plus||May, 1994||73 out of 100||73|
|Game Players||Jul, 1994||70 out of 100||70|
|GamePro (US)||Jun, 1994||3.5 out of 5||70|
|Mega Fun||Jul, 1994||68 out of 100||68|
|Electronic Gaming Monthly (EGM)||May, 1994||5.8 out of 10||58|
|Topic||# Posts||Last Post|
Dec 13, 2012
TriviaThis was the first game in the Wizardry series that did not involve either Robert Woodhead or Andrew Greenberg, the developers of the original "Wizardry 1: Proving Grounds of the Mad Overlord". It was instead the first of several in the Wizardry series designed by D.W. Bradley.