Soko-Ban

Soko-Ban Screenshots

Apple II version

Title screen
In the lobby...
The game menu
Gameplay on the first level
Trapped on the second level

Soko-Ban Screenshots

Commodore 64 version

Title screen
In the lobby...
Getting ready for a new game...
Gameplay on the first level
The second level

Soko-Ban Screenshots

DOS version

Title
Menu
The Elevator
Level 1
Level 2
Level 50
Level Constructor
A New Level !
Title screen (Tandy/PCjr)
The lobby (Tandy/PCjr)
Set up a new game (Tandy/PCjr)
The first level (Tandy/PCjr)
In the elevator (Tandy/PCjr)
Made a few mistakes on a more difficult level (Tandy/PCjr)

Soko-Ban Screenshots

Epoch Game Pocket Computer version

Title screen
Level 1
You are the little (four pixels tall) guy in the middle
All the boxes must be moved in order so as not to block each other
Almost there...
Stage 1 clear
Stage 2
Now two boxes are stuck in a corner, with nowhere to go
Even the Game Pocket Computer version has a level editor

Soko-Ban Screenshots

FM-7 version

Title screen
Starting out on level 1
Stuck again!

Soko-Ban Screenshots

MSX version

Title screen
You may cr(e)ate your own mazes as well
Instructions
First warehouse
Finished first maze
Congratulations!
Second warehouse

Soko-Ban Screenshots

PC-88 version

Title screen
Starting out on screen 1
Screen 1 clear
Screen 2
Screen 3

Soko-Ban Screenshots

SG-1000 version

Title screen
Story
Screen 1
Almost done!
Congratulations, you cleared screen 1
Screen 2
Screen 3
Screen 4
Lots of shuffling is needed here
Screen 5
Stuck again!
Editor menu
Demo screen

Soko-Ban Screenshots

TRS-80 CoCo version

Title screen
The main menu
Pushing blocks on level one
Hmm, I might be stuck on level two...
Level 4 in one of the alternative color modes that don't rely on artifacting ("green mode")
Level 5, another color mode is shown ("buff")
When played on a CoCo 3, there are many more colors available to change the palette (level 1/RGB)
Level 2 with another CoCo 3 specific palette (composite)