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Sorcerer

MobyRank MobyScore
Commodore 64
...
3.9
Amstrad CPC
...
3.8
Amstrad PCW
...
...

Advertising Blurbs

Advertisement in COMPUTE!, January 1986:

    To keep yourself from being burned to a crisp by a fire-breathing dragon, just cast a nitfol spell.



    Oops. Make that a gondar spell.



    One moment you're slipping the first disk of The Enchanter Trilogy in your computer - the next you're a novice magician, chosen by fate to battle an evil that threatens the very foundations of magic. And since you're the main character, every decision you make will determine the story's outcome. Suppose, for instance, that when faced with a giant fire-breathing dragon you decide to cast a nitfol spell, which allows you to converse with beasts in their own tongue. You simply type, in plain English:

    >CAST THE NITFOL SPELL ON THE DRAGON

    And the story responds:

    THE DRAGON PAUSES AND ROARS OUT A BENEVOLENT GREETING, WHICH, TO YOUR CHAGRIN, FRIES YOU TO A DELICATE CRISP. YOU HAVE DIED.

    Suppose, on the other hand, you decide to invoke a spell that quenches open flames:

    >CAST THE GONDAR SPELL ON THE DRAGON

    In that case the story responds:

    THE DRAGON'S FLAME IS DOUSED IN A TORRENT OF RUSHING WATER. IT DISAPPEARS WITH A TORTUOUS SCREAM.

    As you progress from each story in this spellbinding trilogy to the next, the dangers you must face, the spells you must learn and the puzzles you must unravel grow to thrilling proportions. But so will your powers. Conquer the evil that lurks within all three and you'll be elevated from sorcerer's apprentice to Leader of the Circle of Enchanters.

    And along the way you'll face situations that are as lively as the text that describes them:

    YOU FEEL VERY FUNNY, SORT OF SQUASHED AND PUSHED AND SQUEEZED. YOUR SURROUNDINGS ARE WAVERING, THEN GROWING, THEN WAVERING AGAIN. THE FEELING VANISHES, BUT YOUR SURROUNDINGS ARE TEN TIMES THEIR FORMER SIZE...OR IS IT THAT YOU ARE ONE-TENTH YOUR FORMER SIZE?

    Infocom addicts think The Enchanter Trilogy is our best work ever. So aimfiz yourself into your local software store today. And let it cast its spell on you.

    Contributed by Belboz (6517) on Oct 17, 2001.

From PASSPORT To The United Products of Infocom 1986:
    THE ENCHANTER TRILOGY
    Journey to a world of magic, where spells are power, and magicians rule the land. The ENCHANTER TRILOGY, which takes place in a universe much like Zork, is considered to be Infocom's most inspired work.

    SORCERER
    In the midst of Hellhounds, amusement parks, mazes, and flumes, you must rescue your mentor Belboz and defeat the evil demon Jeearr. The second story in the Enchanter series, SORCERER requires a greater command of magic, with intricate puzzles full of cryptic clues.

    "The World of SORCERER is rich in detail and wonderment... The final solution is like a delicate orchid achieving full bloom. Long after the game is over, the heady fragrance stays with you."
    -St. Game magazine

    Contributed by Belboz (6517) on Oct 09, 2001.

From the first Infocom fold-out catalog, 198?:

    You
    are about to see
    the fantastic worlds of Infocom
    unfold before your very eyes.



    SORCERER It is feared that Belboz the Necromancer, grand leader of the Guild of Enchanters, is under the power of evil sorcery, threatening the freedom of the land and the Circle of Enchanters' very existence. To locate your mentor in the treacherous mists of time, you must gain the powers and cunning of a true Sorcerer.

    Contributed by Belboz (6517) on Oct 05, 2001.

From The New Zork Times, VOL.3 No.1 Winter 1984:

    SORCERER HAS THE MAGIC TOUCH

    New Game!



    Sorcerer, the second in the Enchanter series of adventures in the mystic arts, is now available. The game was written by Steve Meretzky, whose hilarious science fiction game, Planetfall, was named by InfoWorld as the Best Adventure Game of 1983. In Sorcerer, you are a member of the prestigious Circle of Enchanters, a position that you achieved in recognition of your success in defeating the Warlock Krill in Enchanter.

    When the game starts, you realize that Belboz, the Eldest of the Circle, and the most powerful Enchanter in the land, has disappeared. Perhaps he has just taken a vacation, but it wouldn't be like him to leave without letting you know. You remember that he has been experimenting with powerful spells and dangerous demons, and you fear the worst - that Belboz has been trapped by an evil force, and that his magic might be turned against the Circle. And only a powerful Sorcerer can rescue him from a terrible fate!

    With its reliance on magic spells and potions, Sorcerer has become an immediate hit both inside Infocom and with our crew of outside game testers, many of whom think it's our best yet. Besides its outstanding writing and its intricately crafted plot and problems, it boasts the largest vocabulary of any Infocom game: over 1000 words! With your Encyclopedia Frobozzica, you'll have a lot of fun researching the Enchanter universe and the History of the Great Underground Empire. The Enchanter series will be concluded in 1985. Look for details in future issues of The New Zork Times.

    Contributed by Belboz (6517) on Aug 26, 2001.

"The Incomplete Works of Infocom, Inc." Catalog:
    SORCERER poses you with a mystical clue and a magical tour through the darker side of Zorkian enchantment. The clue is a cryptic diary - the last trace of the now-vanished Belboz the Necromancer, grand and powerful leader of the Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery. If so, the freedom of the land and the very existence of the Circle of Enchanters could be forfeit. To rescue the kingdom and locate your mentor in the tracherous mists of Time, you must gain the powers and cunning of a true Sorcerer. ADVANCED LEVEL

    Contributed by Adam Baratz (1351) on Mar 29, 2001.

Unknown Source:
    A cryptic diary is all that remains in the sanctum of Belboz the necromancer, grand and powerful leader of the guild of enchanters. It is feared that he is in thrall to evil sorcery. If so, the freedom of the land and the very existence of the circle of enchanters could be forfeit. To rescue the kingdom and locate your mentor in the treacherous mists of time, you must gain the powers and cunning of a true SORCERER.

    Contributed by Brian Hirt (10014) on Mar 01, 1999.