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The "middle child" of Infocom classic spellcasting text-adventure trilogy, this was also the best of them all (IMHO), and another entrant in Techtite's list of Top 50 Multimedia Classics. Spells in the game were inspired as was the evolving story. Some amusing quips added to the fun, if you used too powerful of a spell for too little of a task. I remember using the quip "Kind of like opening a walnut with a sludgehammer, if you ask me," many years after this game was just a distant memory. Sure, the game's value is marred a little, via the lackluster finale of the end of the trilogy, Spellbreaker. That was one whale of a disappointment; this was not. If there was a move to start making text adventures 3D accelerated upgrades, this would be my first vote.
DOSAdventure Classic Gaming
Sorcerer is the second game in the Enchanter trilogy. It continues the story of a young enchanter first introduced in Enchanter. The Enchanter trilogy takes place in Frobozz, part of the universe that originates from the Zork series. Instead of being a rough and tumble adventurer as in Zork, your character in the Enchanter series seeks out spells and potions and then uses them to overcome obstacles and adversaries.
For fans of Enchanter, Sorcerer is worth playing; it continues the
inventive use of magic to solve puzzles, and there is a genuine sense
of accomplishment at the end. Though, particularly in the writing, it
doesn't quite equal the standard set by Enchanter, it is well worth
the time of any fantasy-game enthusiast.
Apple IIAll Game Guide
In spite of the game's age, I highly recommend it to anyone with a sense of humor and a hunger for adventure.