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Unlike the one in the Atari 2600 version of Asteroids, this shield causes objects to bounce off of you. Sometimes these objects linger dangerously close, and that's when it pays to have a buddy around to bail you out. Your shield gradually fades away, but be sure to get your use out of it. I like how the high score is displayed at the top of the screen - taunting you to play just one more game! One element missing from this Atari 7800 translation is the mode that lets both players be "tethered" together, but I can overlook that. I do wish the programmer used brighter colors, because some of the darker ones (like purple on black) are hard to make out. Even so, Space Duel is an easy "A" thanks to its amazing fun factor. If you have an arcade-style joystick, get it out and start tapping away like it's 1982.
Space Duel is worth the undertaking if you're in the mood to blow the hell out of a bunch of things you can't identify. Once you're attuned to the game's groove and phases, it becomes surprisingly addictive. As far as I'm concerned, it leaves Asteroids in the rock-dust.
The biggest deviation from the Asteroids formula is that of a uniquely enjoyable and challenging two-player mode in which the two ships are tethered together and players cooperate to destroy the space clutter. A competitive option with separated ships is also available. Regardless of which game mode is selected, Space Duel is a blast.