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Atari STACE (Advanced Computer Entertainment)
Grandslam's Space Harrier II on the ST is so good a conversion, it makes the Megadrive redundant... until Sega comes up with the next generation of 16-bit blasters on its megadeck. The only thing Space Harrier II lacks is depth of gameplay - but that factor has never deterred any Space Harrier fan before.
Space Harrier was a sensation in the arcades because of its speed and sit-down cabinets. However its playability never really matched its looks and sound, and I'm afraid that's true of this game as well. Don't get me wrong, it's fast and furious and great fun, but lacks a variety of gameplay to make it a total winner. The aliens are brilliant, with the difficulty level pitched just right. Still, well worth a gander if fast shoot 'em ups are your thing.
Teil 2 ist wohl eher Action-Neulingen zu empfehlen, die ein unkompliziertes Game suchen, das keine übermäßig schnellen Reaktionen verlangt.
Space Harrier II is an enjoyable game. It's long enough to consider a purchase and should be added to anybody's stack of games at home who like shooters, especially the Space Harrier series. The music is great, the challenge is decent, and the experience is fun. Playing this version is probably the closest thing next to playing the original version in the arcades. Pick this up, it's fun.
Atari STPower Play
Wer im Kampf um begehrte Spielautomaten-Lizenzen den kürzeren gezogen hat (oder nicht so viel Geld ausgeben wollte), der greift einfach auf japanische Videospiel-Hits zurück.
Der Fluch der Technik: Dank seiner besseren Hardware-Eigenschaften ist die 3D-Grafik der Amiga-Umsetzung von "Space Harrier 2" schneller als die der ST-Version. So weit, so gut; nur spielt sich Space Harrier 2 dadurch etwas schlechter, da es nun einen Deut zu schnell und somit zu hektisch ist.
Not much different from the mediocre original.
Seeing Space Harrier II running on the Wii gives some hope for the future – perhaps Yu Suzuki will be inspired by the new console’s unique controls and choose to work on a fresh project taking advantage of that potential. An update to Space Harrier, using Wiimote aiming, Nunchuk character movement and having a silky-smooth 60fps framerate would be killer. But, unfortunately, none of that is here in this simple emulation. This version’s tough to love, and even tougher to recommend. You’d be better off saving your 800 Points and going for a different Genesis title – I’m sure Yu won’t mind at all.
It's worth noting that this was one of the very first Genesis / Mega Drive titles and when compared to other similar games which came later it should come as no surprise to realise that Space Harrier II is as shallow as a puddle; there is no real feeling of immersion in the environment and this game gets boring very quickly. Hardcore Sega fans might find they can forgive the lightweight nature of the game, but everyone else is advised to pass up on this.
Commodore 64Power Play
Mit den ordentlichen Amiga- und ST-Versionen von "Space Harrier 2" verbindet die C 64-Umsetzung nur noch der Name. Was da an Zeichensatz-Grafik über den Bildschirm ruckelt, ist nicht mehr feierlich. Für 3D-Spiele ist der 64er leider nicht sonderlich geeignet, und Space Harrier 2 unterstreicht diese Aussage doppelt und dreifach.
GenesisThe Video Game Critic
Try making a 3D game on a system that doesn't support 3D graphics, and the result might look something like Space Harrier II. You control a guy in a jetpack flying into the horizon, shooting enemies and obstacles that fly approach from the distance. Conveying a realistic illusion of depth requires smooth scaling, which this game is sorely lacking. Heck, your guy doesn't even move sideways smoothly. The result is a bunch of jumpy, pixelated images appearing all over the place. Enemy missiles, which look like rings, are especially tough to see coming. This is a mess.
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