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Start of the level.
Run and shoot.
Fly and shoot.
Running on foot.
Flying and fighting.
Blast the aliens.
A short fight with the dragon.
Here comes the area boss.
Blast his heads.
Here comes the aliens.
Starting a new level
Here we go!
Run, harrier, run!
Mind those enemies!
Cut off in my prime...
High score chart
The first boss
Stage 2 - pillars and weird creatures
Blasting through plants and aliens
The second boss - destroy all surrounding discs
Stage 3 - seashells and long-legged frogs
Stage 4 - the giant robots are familiar from Space Harrier
The fourth boss - a formation of giant robots
A bonus round in which you can collect extra lives
Boss Nr 5 starts out as this flying creature...
... and then turns into a big cat
Stage 6 - Stone heads attack
The sixth boss
The seventh boss
Just like his predecessor, SHII recycles a lot of old graphics in the second half of the game. Here we see boss nr. 8.
Another bonus round
Stage 9 - a new type enemy: crabs
The ninth boss is quite big
Boss Nr 10 - a flying disc
After more remixed graphics we encounter the eleventh boss.
Stage 12 - pillars and spaceships
Boss Nr 12 looks similar to boss Nr 3
The last stage repeats all previous boss-fights
the shortest intro story a game ever gave you..
stage 1: Stuna Area
the game plays out pretty much the same way as the original Space Harrier
this end of level boss looks awfully familiar
soon it all gets really annoying
stage 2 boss
Yees Land (the stages in this game..)
Zero Polis (..are more or less the same throught-out,..)
Copper Hill (..the only differences being..)
Fallpyram (..the colors schemes)
these pillars are hard to not run into
The giant turtle is a boss.
We've got work to do.
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"You must construct additional pylons."