User Reviews

Lives up to the original Arcade game! Atari 2600 vedder (20605)
One of the original shoot-em-ups, that proves to be much difficult than the rest NES *Katakis* (38210)

Our Users Say

Platform Votes Score
Arcade 11 3.6
Atari 2600 42 3.6
Atari 5200 12 3.9
Atari 8-bit 9 3.8
Game Boy Awaiting 5 votes...
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
J2ME 7 3.2
MSX 6 3.7
NES 12 3.2
PC-98 Awaiting 5 votes...
SG-1000 Awaiting 5 votes...
Wii Awaiting 5 votes...
Combined User Score 99 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ArcadeAll Game Guide (1998)
In addition to being the first of its type, Space Invaders was the first game to post a continuous high score (assuming no one unplugs the machine). Other groundbreaking features include menacing sound effects, addictive gameplay and a high degree of character design and animation. The game was enormously popular, with more than 60,000 machines sold in its first year of production in the U.S. It was such a hit in Japan that it caused a shortage of the 100-yen piece used to play the game.
Atari 2600All Game Guide (1998)
The first licensed arcade game released for a console, Space Invaders was the first million-seller for the Atari VCS, firmly entrenching the system into mainstream America. The game is faithful in both spirit and play mechanics to its coin-op counterpart, but it does have a number of differences. Although there are only 36 invaders per wave (as opposed to 55), 112 game variations, including zigzagging laser bombs, two-player cooperative play, invisible invaders, and moving shields, more than make up for this deficiency. The home version doesn't look exactly like the original, but it does have appealing graphics, relatively faithful sound effects and excellent gameplay.
Atari 5200The Video Game Critic (Jul 16, 2004)
The freaky-looking aliens are large, multi-colored, and change appearance every few rounds. The shields look a bit ugly (with their glowing rainbow color scheme) but they're quite effective when taking cover. Even if you're a Space Invaders expert, you'll find plenty of challenge here, including "fast bomb" and even "homing bomb" variations. The audio is understated, but it's great how the marching sound effects increase in volume as the invaders descend. The control is dead-on, and since your missiles move rapidly, you won't have to wait long for missed shots to clear the screen. For a real treat, try using the Atari 5200 trackball controller. Not only does it provide quick, responsive movement, but your scores are likely to double as you whiz across the bottom of the screen with Centipede-like velocity. With plenty of options and playing modes available, this Space Invaders is tops on my list.
Atari 2600The Video Game Critic (Jun 30, 2004)
It's a little slow, but Space Invaders is a legitimate classic that packs a good deal of shooting satisfaction. Tip: Enable the secret "double-shot" mode by holding down the reset button when you turn the game on.
Atari 2600Atari HQ (2001)
You can't call yourself an Atari fan if you don't have this cartridge. It's a great game, featuring simplistic but fun gameplay, plus the massive options give it replay value you can't find very often.
90 (UK) (Oct 25, 2007)
Space Invaders epitomises the fundamental, no frills distraction we fickle retro gamers demand from an arcade game, and has seldom - if ever - been replicated.
Atari 2600neXGam (Jun 27, 2013)
Damit es auf Dauer im Abwehrkampf nicht zu langweilig wird, könnt ihr per bekanntem Schalter an eurem VCS diverse Schwierigkeitsgrade einstellen, wobei insgesamt über 100 Optionen (größeres Schiff, 2-Spieler Modus, bewegliche Schilde, ..) zur Auswahl stehen. Wer mit dem VCS eine schlecht umgesetzte Arcade Portierung verbindet liegt im übrigen völlig falsch - hier wurde technisch sehr sauber gearbeitet, wodurch die VCS 2600 Variante größtenteils sogar seine Mitkonkurrenten auf anderen Plattformen (trotz schlechterer Technik) übertrifft.
Atari 2600The Atari Times (Oct 20, 2003)
Supreme, supreme, simplistic classic. Nanu nanu, beedybeedybeedy (that's Twiki from the 1980s version of Buck Rogers, in case you don't get that reference), live long and prosper, "mostly harmless" (my foot!), and may the force be with you, and all that.
Atari 2600Le Geek (2003)
It's done as well as could be imagined, and it's still surprisingly addictive. The added options of zig-zagging bullets, guided missles, invisible enemies and moving shields automatically boost it far beyond most any other invasion game; it continues to exist as the best home version of this winner in any "Most Influential Game" contest.
All this means it actually feels like a very different game, more like one of the many clones of Space Invaders that came out around that time rather than an official conversion of the game. This is not to say that this is a bad game, far from it, as it's actually very good. It's just that its not really Space Invaders and if you are a hardcore fan of the original then you may be a bit disappointed. If you just want to play a good old-fashioned space shooter however then you can do a lot worse than this.
Atari 2600Game Freaks 365 (2004)
In terms of replay value, it all comes down to how much you want to improve your high score. This game is fun enough that you very well might. But if you buy this game looking for an arcade-perfect port, you're doomed to be disappointed. If an arcade-perfect port is what you're looking for, go to and buy the Space Instigators homebrew. If all you're looking for is a fun version of Space Invaders, you've got it right here a lot cheaper than that.
Atari 5200The Atari Times (Mar 10, 2005)
Maybe Space Invaders is a game that can't be improved much – even much more improved clones of the game (like Better dead than alien on the ST) were usually getting bad reviews. Sadly, the 5200 version didn't receive any graphic hacks. There are dozens of VCS 2600 hacks available and some are quite creative.
Game BoyThe Games Machine (UK) (Sep, 1990)
Taito really have excelled themselves with this one (ho, ho). If you fancy a trip back in time, all you have to do is shell out £25 tor Space Invaders. And that's all you're getting - none of this improved Invaders 1990 or anything. This is the old blip, blip, blip Space invaders original. No additional tunes, no new aliens; 100% Space Invaders. How the games industry ever took off is a mystery...
J2MEPC Powerplay (Jun, 2006)
Obwohl unglaublich kultig, langweilt das eintönige Spielprinzip heute schon nach wenigen Minuten.
If you played it in the arcades and you still have a place in your heart for this outdated blast-from-the-past, then this is for you.
Game BoyPower Play (Aug, 1990)
Im Gegensatz zur kürzlich erschienenen PC-Engine-Version des Baller-Papis "Space Invaders" bietet die Game Boy-Umsetzung nur das Original-Spiel und kein 90er Remix. Natürlich hält das knapp neun Jahre alte Space Invaders in Sachen Grafik, Sound und Spielwitz einen Vergleich mit "Nemesis" oder "Solar Striker" nicht stand.