Description
After travelling back and forth through time on
Space Quest 4, Roger Wilco is back in the Starfleet Acadamy, serving as both a cadet and a janitor (so what else is new?). Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (that grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before (fortunately for him)!
Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis.
Space Quest V: The Next Mutation is an adventure games in Sierra's
Space Quest series, and just like its brethren, it's characterized by lots of humor (and lots of opportunities to die horribly).
SQV is entirely mouse-controlled: you interact with the world by clicking on locations, people and objects on the screen, and you can cycle between various actions (Walk to, Look at, Interact with, Talk to, Give Order to - your garbage scow has a crew over which you preside!) by clicking the right mouse button or by using the icon bar. The icon bar also contains icons that allow you to access your inventory, quit the game or change the settings.
Alternate Titles
- "SQ5" -- Common abbreviated / informal title
- "Space Quest 5: La Siguiente Mutación" -- Spanish Title
- "Space Quest 5: La Mutation Suivante" -- French Title
- "Space Quest 5: Die nächste Mutation" -- German Title
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Trivia
Worf from Star Trek is sitting in the academy's classroom. However, he has been renamed "Woof" and is described as the academy's ambu-jitsu champion.
Elvis appears in the right half of the academy rotunda.
Darth Vader and Obi-Wan Kenobi are fighting their famous lightsabre battle in the academy hallway.
In the academy's landing bay, there's a skull fighter from SQ3.
The guards in the rotunda are playing games on their consoles. Specifically, they're playing "Asteroids" and "Missile Command".
In the Eureka's shuttle lab, there's a display above the teleporter. The computer is playing an old (REAL old) game called Pong on it.
The moon visible through the academy's rotunda windows is described as "one of the nine moons of Nova", in reference to the Dynamix game Nova 9.
The coordinates to Klorox are 90210 - the same as in that ridicilous TV show.
The Tasmanian devil is in one of the cages at Genetix (then again, it might be the Labion Terror Beast from SQ2).
The Astro Chicken from Space Quest 3 has a quick appearance in the Eureka's pod bay. There's a row of lockers to the far left. Open the leftmost one and watch!
The PacMan makes a quick appearance in the Goliath's ventilation system. On level 8, find the intersection where you can go in all four directions. Go left. Roger will come back, followed by the PacMan.
Both Flash Gordon and Albert Einstein are mentioned on the academy's grade machine. They both fail, too.
The Millenium Falcon is disguised as the bridge simulator (check it out when Roger walks away from the sim). Captain Quirk has a Dynamix coffee cup. It's visible when the Eureka intercepts the strange transmission.
This entry to the MobyGames database was contributed by
Andy Roark (257) on May 29, 1999.